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Old 05-25-2017, 01:22 PM   #1861
Christopher R. Rice
 
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Default Re: Ravens N' Pennies - GURPS Content Posts

Quote:
Originally Posted by Kalzazz View Post
I meant I think dragons and horses are cool, so I hope they are things in your game
Ahhh.

Horses: Yes. One of the players has a Tulpa familiar and one of its forms is a pure white horse (also a Duesenberg and housecat).

Dragons: Buried deep in the campaign setting. I haven't decided what dragons are yet. But they are there and at least one of them is a part of the history of Boston within the campaign. I do know they are deeply magical beings, but I don't know how they tie in yet with the Judeo-Christian mythological backbone I've got going. A few ideas have been bandied around and I'll eventually decide which one I like best.
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Old 05-25-2017, 01:37 PM   #1862
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Default Re: Ravens N' Pennies - GURPS Content Posts

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Originally Posted by Ghostdancer View Post
Ahhh.

Horses: Yes. One of the players has a Tulpa familiar and one of its forms is a pure white horse (also a Duesenberg and housecat).
Funny I have a charecter in a DF game that has a Tulpa as a horse too!
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Old 05-25-2017, 02:07 PM   #1863
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Default Re: Ravens N' Pennies - GURPS Content Posts

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Funny I have a charecter in a DF game that has a Tulpa as a horse too!
:-) Nimbus has been around almost 11 years. Tulpas are the best.
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Old 05-30-2017, 06:02 PM   #1864
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Default Re: Ravens N' Pennies - GURPS Content Posts

GURPS101: RPM Spell Loadouts - Mistakes Kal Makes

A guest post by Kalzazz on choosing the best charms when running a ritual path magic user. There's some gold in there.
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Old 05-30-2017, 06:54 PM   #1865
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Thank you for hosting it!

I played a RPMist in a game again last night, which highlighted a couple more insights

16. Insubstantial enemies are ALSO not your friend! You might want to be able to hurt those.

17. Friendly fire isn't your friend either. It is nice to be able to contribute to a fight when your friends are in melee, or your friends won't stay your friends long.
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Old 05-30-2017, 07:10 PM   #1866
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Default Re: Ravens N' Pennies - GURPS Content Posts

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Funny I have a charecter in a DF game that has a Tulpa as a horse too!
From this page of the thread, I get the impression that a Tulpa is a Swiss Army knife of a pet?
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Old 05-30-2017, 07:21 PM   #1867
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Default Re: Ravens N' Pennies - GURPS Content Posts

Quote:
Originally Posted by Kalzazz View Post
Thank you for hosting it!

I played a RPMist in a game again last night, which highlighted a couple more insights

16. Insubstantial enemies are ALSO not your friend! You might want to be able to hurt those.

17. Friendly fire isn't your friend either. It is nice to be able to contribute to a fight when your friends are in melee, or your friends won't stay your friends long.
:-)


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From this page of the thread, I get the impression that a Tulpa is a Swiss Army knife of a pet?
Kind of. Only really old ones or free-wiled though. The young ones can't really concentrate on a form long enough to hold it themselves. Though they can serve the will of another.
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Old 06-01-2017, 03:14 PM   #1868
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Default Re: Ravens N' Pennies - GURPS Content Posts

Melee Academy: A Decisive Blow

Today is GURPSday and today I talk trading skill for damage with a new maneuver (or technique or perk).
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Old 06-01-2017, 06:59 PM   #1869
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I guess I am not following but how does P375 Parrying Heavy Weapons work when attacking with this technique?

I've reread it, and attacking does not (as best I can tell) force a weapon breakage check to start with, so what is there to add the penalty to?
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Old 06-01-2017, 07:04 PM   #1870
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Default Re: Ravens N' Pennies - GURPS Content Posts

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I guess I am not following but how does P90 Parrying Heavy Weapons work when attacking with this technique?

I've reread it, and attacking does not (as best I can tell) force a weapon breakage check to start with, so what is there to add the penalty to?
When a roll is called for, it inflicts a penalty. I suppose you could say that it causes a breakage check regardless or start it as a roll of 7 on 1d and work its way down inflicting a penalty equaling additional damage dealt -1.

So for a mere +1 to the damage roll, nothing happens (you can't roll 7 on 1d6), but if you added +2 damage then your weapon would break on a 6 on 1d6 (which you can roll).
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