08-05-2010, 05:59 AM | #11 | |
Join Date: Jun 2006
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Re: No fleeing in the Fright Check Table?
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I'd prefer to roleplay those, but if your players insist on never running away making terror checks when the odds are obviously overwhelming isn't a ridiculous thing to do.
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08-05-2010, 10:26 AM | #12 | |
Join Date: May 2007
Location: Verona, Italy
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Re: No fleeing in the Fright Check Table?
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So, well, I'm going to make a wider and heavier use of intimidation. Is it ok to give intimitation levels to inanimate things, a chasm, a building in flames or a croc-infested pond? When the time comes to roll a true Fr.Check, I'll feel free to substitute the results for effects appropiate to the specific character and situation. Thankyou all!
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08-05-2010, 11:02 AM | #13 |
Join Date: Jul 2010
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Re: No fleeing in the Fright Check Table?
Wouldn't the instinct to escape, aside from being just a good decision in the face of something dangerous, be more of a Will check, made more frequently than a Fright check?
I.E. the sort of thing you make when you, as an average suburbanite, see a gang of armed thugs moving purposefully down the street in your general direction as opposed to a Thing Man Was Not Meant To Know(tm).
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08-05-2010, 11:08 AM | #14 | |
Join Date: Dec 2007
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Re: No fleeing in the Fright Check Table?
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08-05-2010, 11:37 AM | #15 |
Join Date: Jul 2008
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Re: No fleeing in the Fright Check Table?
That doesn't sound like a problem of inadequate fear mechanics.
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08-05-2010, 11:52 AM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: No fleeing in the Fright Check Table?
The decision tree goes like this:
Fright vs. flight or fight? Decided by Fright Check.The first decision is imposed on the character by the circumstances. The second one is left to the player.If failed, fright.Flight vs. fight? Decided by roleplay.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-05-2010, 01:09 PM | #17 | |
Join Date: Nov 2009
Location: GMT-5
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Re: No fleeing in the Fright Check Table?
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So a chasm, for example, could have an Intimidation of 12. Climbing along its edge would require a quick contest of Will. Your MoF penalizes your Climbing, Per to notice the giant bat swooping, etc. Anyone see any problems with this? |
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08-05-2010, 01:35 PM | #18 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: No fleeing in the Fright Check Table?
It's functionally identical to saying, "Roll Will at -2. Failure gives a penalty equal to your margin." That involves one less die roll, and while not 100% the same, is close enough without invoking the weirdness of skills for inanimate objects. (Notably, some wag will say, "Gosh, if there are 30 of us, we're immune because one user of Intimidation can only work on 25 people." Then some writer will respond with a rider to avoid that.)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-05-2010, 01:36 PM | #19 |
Join Date: Nov 2009
Location: GMT-5
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Re: No fleeing in the Fright Check Table?
Excellent.
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08-05-2010, 01:53 PM | #20 | |
Join Date: Sep 2004
Location: Canada
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Re: No fleeing in the Fright Check Table?
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Tags |
fright checks, kromm explanation |
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