03-05-2021, 12:46 PM | #111 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Hit Points...to be, or not to be?
I think what is truly wrong with HP is that in some systems, which shall remain nameless, only the last one matters. GURPS does a good job of averting this, overall.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-05-2021, 11:46 PM | #112 |
Join Date: Jun 2010
Location: Dreamland
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Re: Hit Points...to be, or not to be?
I agree with the point you're making, but to be unnecessarily nitpicky I'm pretty sure that when someone swallows a grenade they always take maximum damage from it and triple that for vitals (I'm assuming Basic 415 means to combine the rules for Contact and Internal, otherwise you somehow take less damage for eating a grenade than landing on it).
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03-06-2021, 01:22 AM | #113 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Hit Points...to be, or not to be?
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GURPS also has enough dials to turn if you want injury to be really nasty. Bleeding. Infections. Organ damage...
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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03-06-2021, 02:01 AM | #114 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Hit Points...to be, or not to be?
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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03-06-2021, 05:18 AM | #115 | |
Join Date: Aug 2018
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Re: Hit Points...to be, or not to be?
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A large cannon which hits the neck might just rip off the flesh along the side of it when it's not hitting central enough to hit the spine. Or maybe non-central hits push the neck/person off to the side as it rips off flesh. Regarding force swords, is there even a damage distinction for that comparing thrusts to swings for TB burn? |
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03-06-2021, 06:42 AM | #116 | |
Join Date: Aug 2004
Location: traveller
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Re: Hit Points...to be, or not to be?
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03-06-2021, 03:34 PM | #117 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Hit Points...to be, or not to be?
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Note that's particularly with swallowing. A follow-up grenade might be able to get under the skin but no necessarily be completely surrounded with your body, letting much of the explosion outward, which would result in the possibility of a low roll. |
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03-06-2021, 04:39 PM | #118 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Hit Points...to be, or not to be?
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Another question for internal explosion is "how many fragment hits do they cause?"
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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03-06-2021, 04:49 PM | #119 | |
Join Date: Jun 2013
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Re: Hit Points...to be, or not to be?
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GURPS Overhaul |
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03-06-2021, 07:05 PM | #120 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Hit Points...to be, or not to be?
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This is largely why I was thinking triple maximum. Those fragments have exactly one direction they can go and that is through you. Maybe the explosion merely does triple damage (for hitting vitals) but fragmentation does triple maximum due to tearing through you(r vitals) and to emulate every possible fragment being guaranteed to hit you. With No Vitals, that means regular explosion and maximum fragmentation damage, which my gut says feels right but I'm not confident about. |
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