02-17-2021, 09:24 AM | #161 | |
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
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Key Industries Data Analytics, Management Engineering, Weaponized Propaganda, ACI Contract Brokering Key Possessions Aeria, Aytenai, Llanfairfechan, Sheppora History General Analytics was formed in 5022, from the merger of General Computing Systems (founded 4896) and Rybinsk Analytics (founded 5001). This was seen at the time as a primarily vertical merger, but the mix of Big Data Analytics and expertise in mass scaling led them to dominate the data analytics market. Throughout the early to mid 51st century, GA was gobbling up dozens of companies. This had decidedly mixed results, from GA Price Club (which was surprisingly successful) to Data Airlines (which nearly killed the company and aborted a tender offer for NeuroCorp). In 5074, rising dissent against corporations had began to spill over into revolutionary politics and violent unrest. GA, keenly aware of how exposed this made them, began to invest heavily in defensive propaganda measures. By 5077, GA felt sufficiently confident in these measures to quietly offer other companies similar protection. In 5089, unrest was declining to such a point that many of their corporate clients began to break their contracts GA. In response, GA reversed course on these clients, and began actively agitating for uprisings. This led to the more radical second phase of the Master Wars. In 5107, General Analytics contributed to the push by the Securities in the final third phase of the Master Wars. Their primary contribution was coordination and full-spectrum anti-unrest tactics, though their augmented special forces were (and still are) especially fearsome. For their contributions, they were awarded the cities of Aytenai, Llanfairfechan & Sheppora, among smaller territories. General Analytics made a big fight about signing the Securities Pact, mainly because of obligations to hand over their Weaponized Propaganda technologies and signed the pact fifth. General Analytics has a strange relationship with the Machine Nations. On one hand, they put up a big fight when PARADIGMS was to be signed and the Machine Nations tend to despise the companies that sold them. On the other hand, literally seventy percent of the C-Level executives (including the CEO, GA-SRS-073-5.2) are ACI and ostensibly citizens of the Machine Nations. For this reason, they are one of the primary companies penning contracts for ACI seeking work in human nations. Question 111 [SET] Where is Aeria and how did General Analytics acquire it? Last edited by TGLS; 02-17-2021 at 07:57 PM. |
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02-17-2021, 06:14 PM | #162 |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
Typo? 507_, maybe, or 5097?
And does this mark the start of the Master Wars as 5074 (as far as wars have recognisable start dates)?
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02-17-2021, 08:39 PM | #163 | |
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
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5074 - Anti-corporate dissent rising 507X - Some event leads to actual war (Probably late 70s) 5083 - NeuroTech Drone Attack 508X - Actual war stops, fading into unrest 5089 - Unrest spurred on by GA 509X - Second phase of Master Wars begins (Probably early 90s) 510X - Second phase of Master Wars ends? 5107 - Securities build-up and prepare for a final push 5110 - Securities receive huge concessions in cities, Master Wars end. So maybe: 5077-5086: Master War I 5092-5102: Master War II 5107-5110: Master War III |
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02-18-2021, 08:04 AM | #164 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
Next time we're thinking of making a cybercity, we should consider a linear one cutting through the desert and mountain ranges.
Saudi Arabia Building 100-Mile-Long “Linear” City Quote:
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02-19-2021, 05:43 PM | #165 | |
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
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Answer 102B The Grand Principality of Moblus The Grand Principality of Moblus is a constitutional monarchy with a bicameral legislature, and broadly similar to most other Cykean states. The little fly in the ointment the Grand Prince of Moblus; within Moblus proper they are a weak rubber stamp, but they hold many assets and territory outside the purview of the States General. Amongst their possessions: -> Moblian Estate LLC: A corporation formed about three hundred years ago out of the Crown Estate. Through a series of savvy moves, it now owns one of the largest banks east of the Guipadines, as well as a multi-trillion dollar real estate portfolio. -> Dominion of New Moblus: Traded for the various municipal concessions Moblian Estate LLC secured during the Master Wars, New Moblus was once a colony in the lightly populated Southern Continent. For better or worse, New Moblus's legislatures were easily dominated by the monarch, and is on a much tighter leash. -> Moblian Royal Guard: Theoretically a small ceremonial force paid by the States General, the Moblian Royal Guard is effectively a large private army. The force is rarely hired out, and mostly patrols the various territories owned by the Princes of Moblus, though it engages in the occasional war. -> Verkasing Free State: Secured during the Wolfshead War under semi-dubious claims that they would reconstruct the region, and because of their support of the intervention forces. Despite running the VFS almost purely for profit, living conditions in the region have improved markedly. -> Kemaman & Paradiznia Colony: The most recent acquisition, these two islands (one artificial) were annexed by the Grand Princes in 5308, during the chaos following Dataran Confederate Elections. In addition to the Royal Guard, they hired Former Maeotian Republican Guard and a few mercenary clans of Lo Lai to secure the territory. To some degree or another the actions of the Grand Prince (and family) are a political liability to the States-General of Moblus. On the other hand, Moblus isn't exactly well equipped to counter the Grand Prince. The naked expansionism led by Hereditary Princess Odelia (the heiress) is highly disturbing and leading the Government of Moblus to take drastic actions. Princess Odelia often visits YOU-Topia, arranging meetings with mercenary groups while preparing for another conquest... Last edited by TGLS; 02-19-2021 at 08:25 PM. |
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02-19-2021, 06:50 PM | #166 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
It's never stopped me. I've even sometimes let other users post before I hit it.
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02-19-2021, 08:25 PM | #167 | |
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
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I suppose it could be the site of a spaceport or a skyhook (perhaps a mountain?). If it's trade between Thalethray and Doheem, then maybe these are terminals on the trade route? |
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02-20-2021, 10:03 AM | #168 |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
It looks like this Kampalu thing is getting away from me. I thought I could get it down in a couple of paragraphs and timeline entries but it's turning into a novella. And this is mainly history, so it's not hugely relevant to YOU-Topia, but since I've ended up writing it I'll put it out there in case it amuses anyone. And sorry, it's still not finished yet.
--- Answer 76 follow-up: The Dawn of the Space Age, the Long Night of the Space Age, the New Dawn of the Space Age, and the History of Kampalu Part 2 5203 - A Fixer Upper in the Countryside "Contact!" - Message sent to >>..>>channels.pvt>>madd.haxez Sixty one years after going dark, and seventy one years after being abandoned, a ham radio operator with a satellite dish and too much spare time manages to trigger a comms handshake from Battleax ROG's hibernating control systems. Over the next months, an army of amateur techies on the madd.haxez fabberlab board become experts in all things ancient space fortress-related, from the Lo Lai language and their outdated military encryption protocols, to the operation of 30MW nuclear reactors and fire control for rail guns, missiles and CIWS lasers, to the complete inventory, construction and layout of the station. As they work, the realisation of the enormity of what they have on their hands gradually dawns, and a justifiable paranoia sets in. As each bleeped out radio command rattles around the abandoned space hulk's infrastructure turning on the lights, the space station comes one step closer to being a fully operational dreadnought bristling with weapons of mass destruction. They dither, fight, bicker and argue over the purpose of this restoration project, over whether to go public or remain hush-hush, and to what lengths they should go to maintain secrecy. In the end, two members convince the group of the need for discretion - a ground radio operator for the Hobshärra military ("Take my word for it, you don't want any government finding out about this. I could be committing treason just by being in this lab,") and an engineer for the Greenfields Corporation ("I concur. And don't let any corps get a whiff of this. I've seen things. Things can go bad. To start with, every user here could be disappeared, then we have a megacorp with a death star, then things go downhill from there. Think seriously about compartmentalising this, and probably secure an independent income stream.") From that point on, they follow the anarchist's playbook. Funding is arranged by a variety of means licit and illicit, funnelled through shell companies, which buy whatever ground-station infrastructure- sat-dishes, tracking scopes, radio gear, etc - they can get their hands on and that can be operated from a factory back-lot, tenement rooftop or hilltop junkyard with a clear LoS to the horizon. 5205 - Crew Rotation Message to >>..>>channels.pvt.encryp>>Project.Fixer-Upper Hey guys, I've left some build patterns in the shared directory. They're for building a cheap'n'easy RNrU scanner that I tweaked to do just a shallow knowledge/personality read that you can dump into a file compressed construct. (It's a Level 2 read using a stripped down NeuroTech Faerie/Fire SQUID helmet. Only takes 3.5 hours, outputs to a .mirror package using the 9051.60 profile.) A number of members of the secretive Project Fixer-Upper hacking collective, the handle they are organising under, make low-res copies of their own skill-personality matrices that can run as simulations, with no real autonomy but that can react to expected situations as the original might, for uploading to Battleax's onboard servers. Instead of only being able to give remote commands when the orbital is over one of the group's uplink dishes, this allows them to almost act as if they are crew on board the station. The refurbishment effort progresses rapidly and they are soon able to get the nuclear reactor fired up and bring some weapon systems online. 5206 - Sweep the Skies Message exchange on >>..>>channels.pvt.encryp>>Project.Fixer-Upper u987078: Are we operational yet? Isn't that kind of dangerous? Any old lunatic could've come along and taken it over. Why didn't they scuttle the thing? The history of the now ground-bound world's response to the Wimmler Cascade Event is patchy. A group of tech-heads will come up with some technique for reducing the debris load in orbit, using launched gel blankets, ground-based laser brooms, plasma clouds and such, with an aim to restarting the Space Age sooner rather than later. Their enthusiasm convinces the Minister for Space or the Chair of the Asset Management Committee to invest in the cleaning apparatus and tracking ability needed for the project, but after 5 or 10 years with minimal progress made, despite following the projected timeline, the project's budget is deemed better spent elsewhere and it gets mothballed. Much like many of the globe's other environmental issues, political will to follow through in the long term is lacking. Project Fixer-Upper has thus decided that the first priority once they have full command of the station is to attack this issue, literally. With accurate orbital parameters, such as those received from a sympathetic insider in Valdez Aerospace's debris tracking team, they plan to rapidly hit dozens or hundreds of pieces a day with the garrison's lasers. Smaller pieces may in fact be vaporised, but the main de-orbiting effect comes from outgassing of super-heated material when hit by the laser beam, propelling the piece of debris into a less stable orbit with more atmospheric drag and eventually causing it to burn up. They project that clean-up can be achieved within a decade, being decades faster than waiting for natural orbital decay of the debris.
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02-21-2021, 11:16 AM | #169 | |
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
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After the Robotic Rebellion, many groups in NeuroCorp began to grow concerned that AOI might decide to rise up in the same way that the ACIs did. As such, they began investigating ways to ensure that their AOI couldn't (or at least be stopped) from rebelling. This ranged from increased pro-human training segments, oversight ACIs (non-sapient, of course), and lastly, Inception Engrams. Basically these could reprogram an AOI from top to bottom, adjusting loyalties, adding skills, and all the way up to remodelling the entire AOI. The problem was that this is a nanosurgical operation, which wouldn't likely be practical if the AOI began to rebel en masse. About 11 years ago, someone finally hit upon an idea that could make the process workable. Basically, instead of taking in an AOI for lengthy nanosurgery, they have make the nanosurgeons infectious like a virus and have the operate when they find the correct subject. Naturally, there are many concerns, including mutation and potentially affecting undesired subjects. As such, they use an isolated but nearby locale; Garnet|Heroic|Four-08. The Resistance Fleet is only vaguely aware of the research NeuroTech is doing in the modules that they are renting. All they really know is that there is a very liberal use of Biohazard signs, exposure seems to have no effect (though the scientists tend to freak out and provide heavy, heavy treatment), and the Red AOI units seem to be extremely unstable when they meet Blue AOI units. Question 112 [NTC] What is the significance of 2109 for Project 2109? Last edited by TGLS; 02-21-2021 at 04:52 PM. |
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02-23-2021, 09:14 AM | #170 |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
Answer 76 follow-up: The Dawn of the Space Age, the Long Night of the Space Age, the New Dawn of the Space Age, and the History of Kampalu
Part 3 5207 - Oh, hi Prince! Message exchange on >>..>>channels.pvt.encryp>>Project.Fixer-Upper u074488: Any clue what's going on upstairs? My mirror's been quiet for the last 2 orbits, and I can't get any comms response at all. The uplinks still seem to be hot, but there's no-one inside answering back. While digging through the deeper file structure of the garrison's data stacks, a team from Project Fixer-Upper unearth the cache of the RNrU mind uploads that Ranu S had made in the decade or so that he remained on the station alone. They cover the gamut of mental and emotional states, from militaristic fervour to philosophical contemplation to artistic mania to sullen depression. Reviving an upload from early in his stint would yield a very different Ranu S to one from near the end. And the old Shamanic/Smoke format uploads were not designed to be run as personality simulations on a .mirror platform, let alone given user permissions on their own host servers, yet they were. What results is a kind of slow, virtual memetic war within the confines of the orbital's mainframes. As the orbital's hardware is over 90 years old, and as it was pushing its limits running the number of personality agents uploaded by the hacker collective, processing time slows way down. It’s not exactly a war of belligerence, but each process is fighting for attention, for recognition of its identity, and ultimately for control of the station. They fight as much with argument and political polemic, making reasoned pleas for what the station should do based on the prince's educated political theories he'd contemplated in his solitude, as with coding warfare targeting each construct's software state. And of course, mixed into the fray are the 39 hacker, techie and engineer simulations resident on the main server, as well as another 54 agents distributed about the rest of the station's intranet. They confront the prince constructs with knowledge of the world's current political landscape blended with various notions, quaint and possibly naïve, of manageable revolution involving this unique strategic asset from the years of discourse on the subject that occurred in the Project Fixer-Upper chatrooms. To the observers on the ground, the global hacker collective as well as other parties that have noticed activity on the station, it again goes quiet and unreachable for several years, until... 5212 - New Dawn of the Space Age "I am Kampalu. The skies are open. I am the gateway. Come with open palms. Orbital restriction protocols engaged." Message exchange on >>..>>channels.pvt.encryp>>Project.Fixer-Upper u655464: Anyone still lurking here? Seems like finally our baby is talking. The Democratic Centralised Governments are indeed the first to test Kampalu's space blockade. Many countries and aerospace companies have already been preparing to return to orbit over the past few years, just waiting for their actuaries to decide that it's an acceptable financial risk to do so. The DCG rocket gets taken out 2 minutes after takeoff, apparently by an unobserved high-speed projectile. Kampalu then issues a 220-page document detailing the new rules and regulations for space launch - any and every launch must be cleared through Kampalu, no launch is to contain weaponised assets, a committee of launch inspectors will be created to verify launch vehicle contents beforehand, and so on. However, world governments go into uproar when three Lo Lai King's Palace Regiment heavy lift rockets are seen to launch from a clandestine island location and dock cargo stages with Kampalu.
With that, after an 81 year hiatus, Doheem's Space Age resumes. 5215 - Orbital Stations Re-established The space stations of Batiste Orbital, owned by the Iskaldi government, and Tamakon Orbital, built by Reinier-Hart-Kompret, opening in 5215 heralds resumption of orbital construction and is followed by another 41 orbital platforms over the next century. 5225 - Mission to Thalethrāy The New Thalethrāy Initiative, a consortium including Polyinsight Astrosystems, completes construction of and launches Thalethrāy Colony Ship Two and its attendant construction flotilla for their 24-month journey to Doheem's sister planet. 5228 - Aeris Base Founded; Regular travel to Thalethrāy begins 5237 - Aeris Base Goes Dark 5238 - Congress of Kampalu After a quarter century of Kampalu regulation, it has established itself as a neutral diplomatic entity. It announces that it will be hosting a Congress on the Status of Rights for Non-Human Sentience, and invites delegates from a range of organisations to hear testimony from a party of RepliSophonts. One side of history sees this as a plea for manumission by the RepliSophonts, the other side sees it as an ultimatum delivered to the world's leaders that was ignored. Either way, the path to the Robot Rebellion is set.
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