01-19-2019, 04:19 AM | #31 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Any kickstart on TFT horizon?
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These days there are so many systems specifically designed for this style of play (Barbarains of Lemuria, Dungeon World etc) that I'd use one of those instead. I agree with Lars that the focus on the "boardgame" side of TFT is a wise decision. These days, that is what makes TFT unique, not the fact that it is rules-lite. It can fill a gap between the many "Dungeon Crawl" games like Descent and the D&D Adventure games and RPGs, by providing a much fuller RPG experience than any of these games, but with all their tactical appeal. Going further, as others have mentioned, if TFT could produce a clever system for random Dungeon generation with integrated monster/threat AI, we could be in for a huge success. Programmed adventures are fine, and fill the need for those who want to play solo, but they take time to produce and have limited replay value. Get your thinking caps on guys! |
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01-19-2019, 09:38 AM | #32 |
Join Date: Dec 2017
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Re: Any kickstart on TFT horizon?
I view TFT as bridging the gap between proper table top roleplaying games and skirmish miniatures war games. It works, completely as either/both. The only thing really missing is the ability to quickly and enjoyably resolve conflicts involving a dozen or more participants (i.e., a skirmish or coarser scale version of the rules for combat and other action). Metagaming tried to this with its Dragons of Underearth version of the game, but that is long dead (and wasn't that great to start with). I would love it if TFT eventually got its arms around this.
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01-21-2019, 03:12 PM | #33 | |
Join Date: Nov 2010
Location: Arizona
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Re: Any kickstart on TFT horizon?
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01-21-2019, 06:00 PM | #34 |
Join Date: Dec 2017
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Re: Any kickstart on TFT horizon?
This is a natural topic for a stand-alone but closely related game - sort of like the relationship between Ogre and Battlesuit (though I suppose working in reverse in this case). The trick with such projects is to make them actually work as an integrated whole, where a PC could be represented at either scale in some rational way. I would guess they are a year or two away from seriously considering anything like that, but it is interesting to speculate about!
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01-21-2019, 06:44 PM | #35 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Any kickstart on TFT horizon?
Wouldn't you need a system to consolidate all the fiddly combat bits from TFT into a firepower rating for use on a higher scale game?
Hint: If you're sending seven humans against a poisonous 7-headed hydra then you'd best ensure that they are serious combat wombats.
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-HJC |
01-22-2019, 08:41 AM | #36 |
Join Date: Dec 2017
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Re: Any kickstart on TFT horizon?
There are a variety of ways this could be handled. I have a home-brew hex and chit combat system that is basically an adaptation of the Panzergrenadier system to the fantasy genre. The abstraction it requires is a translation of normal TFT abilities to scores for offense, defense and movement, and the introduction of a system of morale and chain of command (parts of which are ignored for PC's, who can decide for themselves whether or not they are scared)
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01-23-2019, 06:43 AM | #37 | |
Join Date: Nov 2010
Location: Arizona
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Re: Any kickstart on TFT horizon?
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I would also note that SJG has already done mass combat rules for GURPS, so I suspect that it wouldn't be too much of a reach for them to do something similar for TFT. |
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01-23-2019, 03:39 PM | #38 |
Join Date: Dec 2017
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Re: Any kickstart on TFT horizon?
I would say some kind of alternative combat mechanics are needed once you have more than ~10-20 figures on the hex map. Beyond that, it is just too crazy to keep track of everything.
The main question all rpg's need to deal with for this issue is, do you create a proper 'game within a game' for resolving these larger conflicts (something as interesting and fun as dueling combat), or do you just slap an abstract resolution mechanic onto the game that gives you the answer to the question 'who won'. Lots of games have the latter, and I'd say none of them are interesting enough to be worth discussing. Of course D+D started with a proper game within a game in place - Chainmail remains a pretty good combat system for these purposes, and has enough overlap in terminology with D+D that you can kind of go back and forth between the two scales of play. |
01-25-2019, 01:57 AM | #39 | |
Join Date: Nov 2010
Location: Arizona
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Re: Any kickstart on TFT horizon?
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But given TFT's roots in a tactical combat game, it seems to me that it would be a perfect vehicle for a really clever and fun "mass combat" game (call it "grand tactical" if you like) as a stand-alone item that might even sell well on its own in the wargaming community! |
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01-25-2019, 02:00 AM | #40 |
Join Date: Nov 2010
Location: Arizona
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Re: Any kickstart on TFT horizon?
By the way, I quite agree that once you get past that roughly 10-20 figure limit, the management of the battle becomes too much for the average play group. That's clearly the point at which a mass combat system becomes very desirable!
(I apologize for having to reply twice, but I'm not able to edit my responses thanks to being "on notice.") |
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