10-26-2018, 02:56 PM | #20 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT Beastiary Suggestion
Regarding "challenge ratings," I'm generally against them. They are a mechanism that is purely meta and should be avoided as much as possible. In general terms, a GM can "balance" scenarios somewhat by simply comparing stat totals and that will get him in the ball-park for most things; but I much prefer to let the chips fall where they may, and for the players to actually evaluate their situation when confronting some horror or monster and decide proactively based on their initial impressions whether running away is the better part of valor in this particular case than staying and slugging it out would be. It makes for a much more "organic" game than ones where the players either assume the GM is always balancing things for them, or worse, debate the "challenge rating" of the monster before deciding to engage or not.
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