10-03-2016, 04:57 PM | #31 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: New version of OgreMap
Bug is such an ugly word. I prefer to think of it as an "alternate feature".
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10-03-2016, 05:37 PM | #32 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: New version of OgreMap
Quote:
"Icepick" (more or less, I might have made some mistakes) https://drive.google.com/open?id=0B1...i02cHNxT3N0OGs https://drive.google.com/open?id=0B1...HNUMnFwQ096U0k "Excercise K" (use the left half for plain Ogre) https://drive.google.com/open?id=0B1...3pSOGxaRXVzYkE |
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10-03-2016, 05:58 PM | #33 | |
Join Date: Jun 2015
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Re: New version of OgreMap
Quote:
EDIT oops i see you already addressed that missed your reply on the previous page! |
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10-08-2016, 08:44 PM | #35 |
Join Date: Jun 2015
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Re: New version of OgreMap
Any ETA on the hex number fixes? I'm really stoked to make some nice ODE sized maps on the drafting printer at work, but since I can't at least print them without numbers I'm stuck. :)
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10-09-2016, 06:31 AM | #36 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: New version of OgreMap
Quote:
version 2.0.2.0 1) Hexes no longer numbered in saved image if "hex numbering" is unchecked 2) Row numbering of even columns in Big and High maps now starts with 1, instead of 2 3) No longer starting with New Map dialog |
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10-09-2016, 07:35 PM | #37 |
Join Date: Mar 2008
Location: Orlando, FL. Please forgive me...
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Re: New version of OgreMap
Hey tomc!
Thank you for re-doing your OGRE map generator. I've got your original version from 2006 still on my HD (and backups.) Amazingly, the original program still runs just fine after going through XP, WIN 7 and now WIN10. Anyway, nice work on the redesign. Love all the new terrain types.
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"How do you know it's an OGRE Ninja if we can't see it... Oh, right..." John H. |
10-09-2016, 09:00 PM | #39 | |
Join Date: Jun 2015
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Re: New version of OgreMap
Quote:
Two more quirks I've noticed: 1. When placing Water adjacent to Swamp, the edge trees from the Swamp disappear (Maybe the water texture draws over them?) 2. The DE roads nearly cover up parallel tracks in the same hex. I'm assuming this is because the DE roads follow the exact same route as the old-style black line roads, which are fairly close to railroads. The tracks are still visible with DE roads, but it's definitely overlapping pretty bad. |
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10-11-2016, 08:13 AM | #40 |
Join Date: Oct 2005
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Re: New version of OgreMap
Have a look at http://www.zutalabs.com/ .
Not color yet, but we'll be able to print maps on a sheet of posterboard with something that fits on a bookshelf. |
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