02-22-2018, 01:04 PM | #21 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Difficult monsters
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02-22-2018, 01:39 PM | #22 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Difficult monsters
Quote:
My scout carries fine, silver-coated, meteoric iron bodkins, because if you need penetrate magic, you might as well be prepared for heavy DR and weird vulnerabilities. I hate shooting them, because they're around $60 each, and I can't guarantee he'll be able to find another batch to replace them the next time he goes to Town. I'm not sure I would have fired a third one at that dragon even if the dragon hadn't set my scout on fire before I got the chance. But the low and unreliable damage coupled with the expense of shooting them is part of the reason we fled from the flying dragon instead of engaging: 3 attacks, only one of which was likely to cause injury, was not enough to take down a HP 35 beast, and the knight, martial artist, and wizard couldn't really contribute at all. Non-meteoric bodkins and the cleric's Sunbeams would not have cut it either.
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02-22-2018, 01:49 PM | #23 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Difficult monsters
Now you have me thinking of eXistenZ.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-22-2018, 01:56 PM | #24 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Difficult monsters
Well, the absorptive kind may well be, depending on what they absorbed.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-22-2018, 02:03 PM | #25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Difficult monsters
Hm. So, if an absorptive jelly eats a holy warrior is is now Good?
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02-22-2018, 02:16 PM | #26 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Difficult monsters
Quote:
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02-22-2018, 02:19 PM | #27 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Difficult monsters
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02-22-2018, 02:40 PM | #28 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Difficult monsters
Quote:
A feared subclass of jellies absorb victims' abilities along with the bodies, allowing the GM to add any trait that seems fun . . .All absorbed traits are "if the GM likes." It's really just an excuse to add new twists to a familiar monster!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-22-2018, 02:45 PM | #29 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Difficult monsters
Quote:
Metal Weapon: Any melee weapon, thrown weapon, or projectile capable of cutting, impaling, or piercing damage, save for a rock or wooden stake.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-22-2018, 06:39 PM | #30 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Difficult monsters
I love how many tricky questions can be settled definitively by looking up the actual text of the rule. That means some people did a fantastic job with these books.
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