01-29-2011, 12:30 PM | #21 | |
Join Date: Oct 2004
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Re: GURPS Powers: Divine Favor
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01-29-2011, 12:30 PM | #22 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Powers: Divine Favor
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Absolutely. In fact, if you check the wording on Golem, it expressly allows this; there's no reason not to do the same with any other learned prayer.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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01-29-2011, 12:33 PM | #23 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Powers: Divine Favor
How about using Power Investment as a Prayer Talent - giving a bonus to the Reaction Roll?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
01-29-2011, 12:45 PM | #24 |
Join Date: Aug 2004
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Re: GURPS Powers: Divine Favor
GURPS Powers puts Patrons on the list of Inappropriate Abilities for the purpose of receiving bonuses from a Power Talent; and Divine Favor is basically a dressed up Patron. So no, I don't think that it would be appropriate to apply Power Investiture to Divine Favor.
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01-29-2011, 02:12 PM | #25 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: GURPS Powers: Divine Favor
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01-29-2011, 03:18 PM | #26 |
Join Date: Aug 2004
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Re: GURPS Powers: Divine Favor
It doesn't in my copy. Clerical Investment, Religous Rank, and True Faith, yes; but not Power Investiture.
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01-29-2011, 03:36 PM | #27 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS Powers: Divine Favor
I'm in love!
I want to combine Sermonize with whatever we get from GURPS Social Engineering. The thing I love most about this is how it makes i much easier to point to a difference between a mage and a cleric. For too long, a cleric was basically "a mage with healing spells".
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01-29-2011, 03:50 PM | #28 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: GURPS Powers: Divine Favor
My bad, I misremembered Clerical Investment with Power Investiture.
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01-29-2011, 04:04 PM | #29 |
Join Date: Jan 2010
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Re: GURPS Powers: Divine Favor
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01-29-2011, 04:32 PM | #30 |
Join Date: Aug 2004
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Re: GURPS Powers: Divine Favor
*HISS!* Begone, foul creature! The whole point behind Divine Favor is that it isn't a matter of ceremonies; it's about establishing and maintaining a positive relationship with your God.
Incidentally, this means that a properly played cleric is going to be praying not just for fire support, but also for guidance: "let me know what you want me to do." |
Tags |
clerics, divine favor, powers |
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