01-11-2020, 07:31 PM | #31 |
Join Date: Oct 2015
Location: New England
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Re: No Love For Armour?
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01-11-2020, 07:55 PM | #32 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: No Love For Armour?
Swarms do not engage in HTH combat.
But having two weapons and Staff IV lets the witch attack three rats per turn. (Note carefully the restriction on Staff IV that prevents this from being four rats per turn.)
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-HJC |
01-11-2020, 08:10 PM | #33 |
Join Date: Oct 2015
Location: New England
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Re: No Love For Armour?
It amounts to the same thing, since a rat or bat must be in the same hex as you to attack you.
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01-16-2020, 11:09 AM | #35 |
Join Date: Oct 2015
Location: New England
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Re: No Love For Armour?
And when you fail to do so, you will almost certainly be thankful for a little armor. Just like when you’ve lacerated your leg on a mountain hike, you’ll be glad you were prudent enough to bring a first aid kit.
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01-25-2020, 01:47 PM | #36 |
Join Date: Dec 2004
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Re: No Love For Armour?
Originally, high DX & ST could be used to offset armor DX penalties. The soft cap on Attributes in the Legacy version makes that less practical. But in Legacy Talents are supposed to be used to expand character abilities, more than Attribute growth. So one way to show a little more love for armor might be a Talent.
Armor Familiarity (2) Requires IQ 9+ Each level reduces the DX penalty for Armor by one. This Talent may be taken three times. Requires ST 10 for level 1, ST 12 for level 2 and ST 14 for level 3. Cost is based on Toughness. If that seems a little high, maybe drop it to 1/level. This would make it possible for relatively modest DX characters to fight effectively in heavy Armor. E.g., a knight with DX 13 ST 14 IQ 11 could have three levels of this and fight in plate with an adjusted DX of 10. |
01-25-2020, 06:14 PM | #37 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: No Love For Armour?
Quote:
Nice! |
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01-25-2020, 09:14 PM | #38 |
Join Date: Dec 2017
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Re: No Love For Armour?
I've used a rule like this in my house rules for 'original edition' TFT. I haven't revived it (yet) for Legacy Edition, but I understand why you might want to do this. But, you'll want to think through the details and possibly modify so it doesn't enable a game-changing character type. E.g., if I can reduce armor penalties by 3, and have accumulated the modest amount of money I need for standard Fine Plate, and put up 2 levels of Toughness and Shield Expertise, then I can have 10 points of armor for 1 point of DX penalty. That is equivalent providing every character a pretty straightforward route to a very powerful magic item.
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01-25-2020, 10:20 PM | #39 | |
Join Date: Dec 2004
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Re: No Love For Armour?
Quote:
Admittedly I'm blue skying this so I could easily be missing some critical flaw. |
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01-28-2020, 10:08 AM | #40 | |
Join Date: Sep 2005
Location: Arizona
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Re: No Love For Armour?
Quote:
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So you've got the tiger by the tail. Now what? |
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