10-02-2018, 04:23 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Contests (Opposed Rolls)
ITL page 8 says: "The winner is the one who makes their roll by the greatest amount."
So if you roll 18 against adjDX 20 you make your roll by 2? If you roll 14 against adjDX 12 you lose your roll by 2 but still win if the other side loses their roll by 3? This applies for demon wishes, but I'd like a broader ruling please.
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-HJC |
10-02-2018, 04:28 PM | #2 | |
Join Date: Jul 2018
Location: Plymouth, UK.
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Re: Contests (Opposed Rolls)
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However I'd agree with interpretation RAW. |
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10-02-2018, 04:32 PM | #3 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Contests (Opposed Rolls)
Also on page 143 we have "A successful roll means the wizard wins his wish. Double and triple-effect rolls will give extra wishes."
So if the wizard rolls a critical success the demon doesn't get to roll at all?
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-HJC |
10-02-2018, 06:35 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Contests (Opposed Rolls)
What does it say about failures? Failing is not 'making your roll' at all.
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10-02-2018, 11:20 PM | #5 | |
Join Date: Nov 2010
Location: Arizona
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Quote:
However, having said that, and having dealt with many a "rules lawyer" in the past, I suppose more specific terminology here would be a good thing. |
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10-03-2018, 12:06 AM | #6 |
Join Date: May 2015
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Re: Contests (Opposed Rolls)
It makes a vast difference in how predictable uneven contests are, and therefore to the riskiness of death from wish attempts.
Since I want wish attempts to have a good risk of deadly failure to discourage casual mass-production of wishes, I would tend to want the auto success/failure to apply, and for critical success/failure to be considered more significant than normal success/failure. So even if a Demon is IQ 9, he might get a critical success when a high IQ wizard gets only an ordinary success, or the wizard might roll a fumble. Otherwise, the odds of success start to get so good as to feel a lot safer than I'd hope wish extraction would be. On the other hand, in some cases I would want an 18 to almost certainly defeat a 9, and then I would not want to do that. So to me it would depend on how unpredictable I think the situation should be. |
10-03-2018, 12:35 AM | #7 |
Join Date: Mar 2018
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Re: Contests (Opposed Rolls)
My interpretation of RAW is that auto success and fail are in effect for both parties rolls. So could have a situation where both parties "succeed" and GM would have to judge how that might happen.
For example the wishes are granted and the wizard is killed. These kinds of things will be rare, a fraction of a percent chance, and an opportunity for some creative gm'ing |
10-03-2018, 06:37 AM | #8 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Contests (Opposed Rolls)
Suggestion: Any side that fails their own roll can't win the contest. If both sides fail then the result is a draw. For example the wizard doesn't get a wish from the demon, but he doesn't die either. If one side rolls any sort of critical success then they win unless the other side ties them with their own critical success.
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-HJC |
10-03-2018, 06:48 AM | #9 |
Join Date: Aug 2018
Location: Aerlith
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Re: Contests (Opposed Rolls)
My interpretation is that it works rather like playing blackjack - whoever gets the better score, comparably, wins. If you miss your roll or roll critical failure, it's the same as "going over" and you lose. If you roll critical success (hitting 21), you instantly win (unless both roll critical success, in which case the "better" success wins, or a reroll happens in a tie). If both sides succeed, whomever succeeds by the larger amount wins. Again, a reroll is typically required on a tie, unless the GM has a creative solution for the particular situation.
I generally favour rule interpretations that are intuitive and that the players can grasp easily, unless such an interpretation leads to other issues. |
10-03-2018, 06:23 PM | #10 | |
Join Date: Jan 2018
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Re: Contests (Opposed Rolls)
Quote:
waiting for a official clarification it's how I would manage the thing |
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