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Old 10-11-2017, 08:12 AM   #1
evileeyore
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Default [DFRPG] No Extra Effort In Combat?

Am I just missing something or is there really no Extra Effort in combat in DFRPG?

Posted here to avoid 'confusing the newbies'.
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Old 10-11-2017, 10:02 AM   #2
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Default Re: [DFRPG] No Extra Effort In Combat?!?!?!

That's kinda funny, I casually Ctrl+F'd around and couldn't find any of the terms I was looking for.

...feverish defense is what redeems the worm food classes like Bard and Scholar.
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Old 10-11-2017, 10:24 AM   #3
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Default Re: [DFRPG] No Extra Effort In Combat?!?!?!

I get that they are "Optional" in Basic... but it's an option that is tailor made for DFRPG.


Also... I'd forgotten they were optional. Also, I never knew Mighty Blows and Flurry of Blow couldn't be used with an All-Out Attack or Move and Attack... that's getting house ruled away*...



* Or rather it was house ruled away long, long ago and I never realized it as we've never applied that limit in the games I've run. It just makes no sense to.
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Old 10-11-2017, 10:54 AM   #4
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Default Re: [DFRPG] No Extra Effort In Combat?

I guess... in order to do extra damage that's just a single task Will-based Weapon Skill roll...


But what about mimicking Feverish Defense? A (turn-tasked*) Will roll for Dodges, but an easier one (Will-based skill roll) for Parry or Block? That seems harsh... but maybe fair....


Hmmm. It mean that Martial Artists, Wizards, Bards, Cleric, etc, can more easily pump Dodge (higher Will) than the Weapon using combat jocks... I maybe kinda like this.


* Continuing the "promote Defense over Offense" mindset that GURPS loves.
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Old 10-11-2017, 06:22 PM   #5
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Default Re: [DFRPG] No Extra Effort In Combat?

I agree with the decision to leave Extra Effort out of DFRPG. It's fiddly and complicated.

Of course you can easily add it back in.
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Old 10-11-2017, 09:02 PM   #6
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Default Re: [DFRPG] No Extra Effort In Combat?

Quote:
Originally Posted by dripton View Post
I agree with the decision to leave Extra Effort out of DFRPG. It's fiddly and complicated.
Except that Extra Effort wasn't left out... only the non-fiddly Extra Effort in Combat optional rules...



Straight fromt eh Kromm's response in PM:

Quote:
Originally Posted by Kromm
You're not missing anything. The combat rules had to be simplified and most people hate tracking FP for non-casters . . . so those rules were kicked out.
So... I'll be adding them back in for my games, but with a twist.
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Old 10-12-2017, 05:21 PM   #7
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Default Re: [DFRPG] No Extra Effort In Combat?

Quote:
Originally Posted by evileeyore View Post
I guess... in order to do extra damage that's just a single task Will-based Weapon Skill roll...


But what about mimicking Feverish Defense? A (turn-tasked*) Will roll for Dodges, but an easier one (Will-based skill roll) for Parry or Block? That seems harsh... but maybe fair....


Hmmm. It mean that Martial Artists, Wizards, Bards, Cleric, etc, can more easily pump Dodge (higher Will) than the Weapon using combat jocks... I maybe kinda like this.


* Continuing the "promote Defense over Offense" mindset that GURPS loves.
I'm not sure why you want to jump through these hoops mimicking EE in combat instead of just adding it back in. They're both house rules and EE is less complicated.
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Old 10-12-2017, 07:13 PM   #8
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Default Re: [DFRPG] No Extra Effort In Combat?

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Originally Posted by corwyn View Post
I'm not sure why you want to jump through these hoops mimicking EE in combat instead of just adding it back in. They're both house rules and EE is less complicated.
They were stripped for a reason, but Extra Effort itself was not. Thus, hewing truer to the rules in the RAW is my aim.
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