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Old 07-27-2015, 06:16 AM   #1
Jasonft
 
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Default No collateral damage = No roll to hit required?

Recent discussion with someone about a machine gun like super attack. Specifically the fact that the 'energy bullets' that miss the target instantly vanish so not even someone in the very next hex runs a risk of getting hit.

Would this pretty much be the same as Cosmic: No To Hit Roll?
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Old 07-27-2015, 06:20 AM   #2
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Default Re: No collateral damage = No roll to hit required?

I'd call it Cosmic: No Stray Bullets (+50%) in a game that other wise observes the Comics Code, and +100% in a game where collateral damage is capable of hitting people.
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Old 07-27-2015, 06:22 AM   #3
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Default Re: No collateral damage = No roll to hit required?

It is a cinematic perk in Gun-Fu.
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Old 07-27-2015, 06:28 AM   #4
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Default Re: No collateral damage = No roll to hit required?

Quote:
Originally Posted by Jasonft View Post
Recent discussion with someone about a machine gun like super attack. Specifically the fact that the 'energy bullets' that miss the target instantly vanish so not even someone in the very next hex runs a risk of getting hit.

Would this pretty much be the same as Cosmic: No To Hit Roll?
I don't see how that follows. If you can miss, then it's not the same as "Cosmic: No To Hit Roll" at all. Just because there are no additional negative consequences to missing doesn't mean you don't roll to hit.
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Old 07-27-2015, 06:54 AM   #5
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Default Re: No collateral damage = No roll to hit required?

Quote:
Originally Posted by Mailanka View Post
I don't see how that follows. If you can miss, then it's not the same as "Cosmic: No To Hit Roll" at all. Just because there are no additional negative consequences to missing doesn't mean you don't roll to hit.
I think he means in price as opposed to mechanics.
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Old 07-27-2015, 06:56 AM   #6
vicky_molokh
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Default Re: No collateral damage = No roll to hit required?

Powers 105:
An attack
with Selective Effect and Rapid Fire
can hose down an area that contains
both friend and foe without risking a
"friendly fire" incident. The GM might
even permit Selective Effect on attacks
with RoF 1. This would prevent shots
that miss or overpenetrate from hitting
allies in the line of fire. Either
option is suitable for the "smart bullets"
seen in pulp sci-fi.
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Old 07-27-2015, 07:13 AM   #7
Jasonft
 
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Default Re: No collateral damage = No roll to hit required?

So how do you build the smart bullets effect into a Power? Player wants to throw a hundred bullets downrange and have nothing damage bystanders even if the target is in the middle of a crowd.

To me that sounds like it has to be Cosmic of some sort. The closest one I could think of off top of my head for functional equivalent was 'No Hit Roll'. Not rolling to hit seems equivalent to never having to roll to damage bystanders.

Side note edit about realism: The PCs are Supers and therefore allowed to be cinematic if they build their powers right. The rest of the world is normal mostly.
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Old 07-27-2015, 07:17 AM   #8
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Default Re: No collateral damage = No roll to hit required?

Quote:
Originally Posted by Jasonft View Post
So how do you build the smart bullets effect into a Power? Player wants to throw a hundred bullets downrange and have nothing damage bystanders even if the target is in the middle of a crowd.
Quote:
Originally Posted by vicky_molokh View Post
Powers 105:
An attack
with Selective Effect and Rapid Fire
can hose down an area that contains
both friend and foe without risking a
"friendly fire" incident.
The GM might
even permit Selective Effect on attacks
with RoF 1. This would prevent shots
that miss or overpenetrate from hitting
allies in the line of fire. Either
option is suitable for the "smart bullets"
seen in pulp sci-fi.
for the character limit
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Old 07-28-2015, 10:46 AM   #9
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Default Re: No collateral damage = No roll to hit required?

In case they aren't being clear enough Jasonft, you add Selective Area* (B108, as per P105) and Rapid Fire (B108) to the Power.



* The name is 'changed' to Selective Effect in Powers to reflect it's expanded usage.
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