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Old 12-15-2018, 03:20 PM   #11
hcobb
 
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Default Re: Summon armor peircing snake

Minor correction: I am assuming that Brand (page 158) does a one-use Flaming Missile Weapon (page 162) and so the damage is only 2d+2, i.e. an average of one more than knockdown to an unarmored wizard.

Even if he doesn't personally know an IQ 16 Wizard why wouldn't the Light Crossbow sniper Brand ten Quarrels for $600 of his starting cash?
Small Shield $30
Broadsword $80
Light Crossbow $50
60 Quarrels $60
Labyrinth kit $30
Clothes $50
Backpack $40
week's rations $35
3 quarts of water $9
Dagger $10
Spare change: $6
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Old 12-18-2018, 09:52 PM   #12
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Default Re: Summon armor peircing snake

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Originally Posted by hcobb View Post
Remember that I've got snake forwards and your wizard just took 9 hits at adjDX 15 on turn one.
Assume wizard is behind Fighter.

Interesting Question: what is the roll to miss if the Character is Dodging?

And the Actual roll is made at AdjDX 13 for range - still pretty good odds but not even 90%
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Old 12-19-2018, 11:16 AM   #13
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Default Re: Summon armor peircing snake

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Originally Posted by Helborn View Post
Assume wizard is behind Fighter.

Interesting Question: what is the roll to miss if the Character is Dodging?

And the Actual roll is made at AdjDX 13 for range - still pretty good odds but not even 90%
adjDX 13 roll to miss: 84%
Roll to hit: 84%
Roll to do 8 or more damage on a 2d+2: 72%

Total chance of knocking over the wizard: 50%
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Old 12-19-2018, 11:28 AM   #14
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Default Re: Summon armor peircing snake

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Originally Posted by hcobb View Post
adjDX 13 roll to miss: 84%
Roll to hit: 84%
Roll to do 8 or more damage on a 2d+2: 72%

Total chance of knocking over the wizard: 50%
not on 4 dice
That's why my question. It seems counterintuitive to require 4 dice to miss. Also counterintuitive to require 3 dice (normal roll) to miss. 2 dice seems right but RAW has 0 input on the topic
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Old 12-19-2018, 11:31 AM   #15
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Default Re: Summon armor peircing snake

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not on 4 dice
I thought the fighter was dodging, which has zero effect on rolls to miss.

If the wizard is dodging then he's doing nothing but delaying his death.
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Old 12-19-2018, 01:58 PM   #16
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Default Re: Summon armor peircing snake

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I thought the fighter was dodging, which has zero effect on rolls to miss.
where do you get that from?
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Old 12-20-2018, 12:44 PM   #17
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Default Re: Summon armor peircing snake

Quote:
Originally Posted by hcobb View Post
Sure, what do you need to stop these two starting characters?
Larry: ST 4 DX 20 IQ 8. Thrown Weapons, Sha-Ken, Running
Jerry: ST 4 DX 20 IQ 8: ditto

Movement phase, both advance 6 hexes
Attack phase:
Larry throws 12 sha-ken at wizard
Jerry throws 12 sha-ken at lt crossbow
AdjDX = 20 + 2 (thrown weapons) - 8 for range = 14
Should be 10.8 hits @ expected damage = 1.67 per/hit = 18 damage
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Old 12-20-2018, 12:54 PM   #18
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Default Re: Summon armor peircing snake

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Larry: ST 4 DX 20 IQ 8. Thrown Weapons, Sha-Ken, Running
Jerry: ST 4 DX 20 IQ 8: ditto

Movement phase, both advance 6 hexes
Attack phase:
Larry throws 12 sha-ken at wizard
Jerry throws 12 sha-ken at lt crossbow
AdjDX = 20 + 2 (thrown weapons) - 8 for range = 14
Should be 10.8 hits @ expected damage = 1.67 per/hit = 18 damage
I got a wizard so it's the wizard map, -11 for range and -8 for multitoss or adjDX 2.
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Old 12-20-2018, 01:12 PM   #19
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Default Re: Summon armor peircing snake

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I got a wizard so it's the wizard map, -11 for range and -8 for multitoss or adjDX 2.
Damn, you got me.

OK, how about:
Big Tex: ST8 DX16 IQ8, two lassos. Lasso, Thrown weapons
Generic Halberd: ST13 DX11 IQ8, halberd. Running, Pole weapon

Turn 1.
Generic runs 12 so that he is able to charge attack Crossbow on Turn 2.
Everyone else stands (or drops prone if you're Crossbow)
Big Tex "knocks down" Crossbow
Wizard tries his spell, but hopefully fails at DX9

Turn 2.
Generic charges Crossbow with +4 to hit, for probable 3D damage
Tex readies his other lasso.
Wizard probably fails spell, but we can say it succeeds.

Turn 3.
Movement. Generic engages Wizard, but zigzags so not a charge attack. Snake engages Generic
Actions. Tex lassos Wizard. Generic now attacks Wizard at +4. Wizard incapacitated before snake can attack?
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Old 12-21-2018, 09:24 AM   #20
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Default Re: Summon armor peircing snake

I assume that if we're going to 4 on 4 then you're taking 3 crossbowmen?

And I still don't get the Snake - why not just create illusion and keep the staff? You have a 2 hex range as a free action for the occult damage of 1+2 while the snake has to bite (i.e. hit) for the same damage and only has a 1 hex range. Granted you get +4 DX with the snake but it winds up in an adjacent hex to start (thrown spell = -1 DX per hex of range - I'll give you -0 DX because you're holding the staff to start with), can't move or bite the first turn and has to engage before it can bite with an MA of 3 with attack option.
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