12-15-2018, 03:20 PM | #11 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Summon armor peircing snake
Minor correction: I am assuming that Brand (page 158) does a one-use Flaming Missile Weapon (page 162) and so the damage is only 2d+2, i.e. an average of one more than knockdown to an unarmored wizard.
Even if he doesn't personally know an IQ 16 Wizard why wouldn't the Light Crossbow sniper Brand ten Quarrels for $600 of his starting cash? Small Shield $30 Broadsword $80 Light Crossbow $50 60 Quarrels $60 Labyrinth kit $30 Clothes $50 Backpack $40 week's rations $35 3 quarts of water $9 Dagger $10 Spare change: $6
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12-18-2018, 09:52 PM | #12 | |
Join Date: Aug 2005
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Re: Summon armor peircing snake
Quote:
Interesting Question: what is the roll to miss if the Character is Dodging? And the Actual roll is made at AdjDX 13 for range - still pretty good odds but not even 90%
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Helborn |
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12-19-2018, 11:16 AM | #13 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Summon armor peircing snake
Quote:
Roll to hit: 84% Roll to do 8 or more damage on a 2d+2: 72% Total chance of knocking over the wizard: 50%
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12-19-2018, 11:28 AM | #14 | |
Join Date: Aug 2005
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Re: Summon armor peircing snake
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That's why my question. It seems counterintuitive to require 4 dice to miss. Also counterintuitive to require 3 dice (normal roll) to miss. 2 dice seems right but RAW has 0 input on the topic
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Helborn |
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12-19-2018, 01:58 PM | #16 |
Join Date: Aug 2005
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Re: Summon armor peircing snake
where do you get that from?
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Helborn Last edited by Helborn; 12-19-2018 at 04:18 PM. |
12-20-2018, 12:44 PM | #17 |
Join Date: Mar 2018
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Re: Summon armor peircing snake
Larry: ST 4 DX 20 IQ 8. Thrown Weapons, Sha-Ken, Running
Jerry: ST 4 DX 20 IQ 8: ditto Movement phase, both advance 6 hexes Attack phase: Larry throws 12 sha-ken at wizard Jerry throws 12 sha-ken at lt crossbow AdjDX = 20 + 2 (thrown weapons) - 8 for range = 14 Should be 10.8 hits @ expected damage = 1.67 per/hit = 18 damage |
12-20-2018, 12:54 PM | #18 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Summon armor peircing snake
Quote:
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12-20-2018, 01:12 PM | #19 | |
Join Date: Mar 2018
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Re: Summon armor peircing snake
Quote:
OK, how about: Big Tex: ST8 DX16 IQ8, two lassos. Lasso, Thrown weapons Generic Halberd: ST13 DX11 IQ8, halberd. Running, Pole weapon Turn 1. Generic runs 12 so that he is able to charge attack Crossbow on Turn 2. Everyone else stands (or drops prone if you're Crossbow) Big Tex "knocks down" Crossbow Wizard tries his spell, but hopefully fails at DX9 Turn 2. Generic charges Crossbow with +4 to hit, for probable 3D damage Tex readies his other lasso. Wizard probably fails spell, but we can say it succeeds. Turn 3. Movement. Generic engages Wizard, but zigzags so not a charge attack. Snake engages Generic Actions. Tex lassos Wizard. Generic now attacks Wizard at +4. Wizard incapacitated before snake can attack? |
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12-21-2018, 09:24 AM | #20 |
Join Date: Aug 2005
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Re: Summon armor peircing snake
I assume that if we're going to 4 on 4 then you're taking 3 crossbowmen?
And I still don't get the Snake - why not just create illusion and keep the staff? You have a 2 hex range as a free action for the occult damage of 1+2 while the snake has to bite (i.e. hit) for the same damage and only has a 1 hex range. Granted you get +4 DX with the snake but it winds up in an adjacent hex to start (thrown spell = -1 DX per hex of range - I'll give you -0 DX because you're holding the staff to start with), can't move or bite the first turn and has to engage before it can bite with an MA of 3 with attack option.
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Helborn Last edited by Helborn; 12-21-2018 at 10:18 AM. |
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