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Old 02-18-2018, 12:13 PM   #29
ecz
 
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Join Date: Jan 2018
Default Re: How Do You Imprison TFT Wizards?

Quote:
Originally Posted by Skarg View Post
That would help, though of course how expensive and available it is would be a factor. The question is just what that should require (a potion? a magic item? a particular type of collar (e.g. magnetic?)?

Having a "can't cast spells" effect would be really useful. Also for various semi-trusting situations that aren't prisoner situations but you'd also like to be able to have social interactions without having a wizard able to cast spells so you can relax and negotiate or whatever, without wondering if a wizard is about to cast a spell.

A spell that works like Ward but for magic might be useful for those social situations, too, so you could know if a high-IQ wizard or rogue with a magic item is silently casting spells. I can see some wizards wanting to use such a ward and/or "can't cast spells" for certain situations in each others' company to help everyone relax and not be suspicious or become suspects if/when someone misbehaves and casts a naughty/criminal/deadly spell in a wizards' guild hall, or palace or bank or whatever. (The pentagram variant idea I mentioned before would be useful for those situations too, where it would prevent spells cast inside it.)

After all, spells are even more powerful than having weapons at the ready, and can do a lot more things, and can be done by some without being detected (a spell/enchantment which can make even silent spellcasting conspicuous to everyone (over an area, over a fairly long time) would also be useful).

Otherwise, a nasty high-IQ visiting wizard (or item user) could be going about unnoticeably casting Persuasiveness, Analyze Magic or Spellsniffer, Curse, Blast Trap, or other misdeeds.



That's -4 DX, which is ok but can be overcome by DX, repeated tries, or Aid.

You can/should also blindfold them, or else they could do a lot of things. Blindness adds more targeting penalties and prevents creation spells. However it's inconvenient if this is just someone you want to be able to talk to the king or witness his own trial, or be able to see things you're asking him about during an interrogation.

You should also probably bind his hands to he can't cast spells above IQ -5, though if the wizard has that much IQ, he can cast those spells without giving any sign that he is doing so, letting him try a lot of times, do clever subtle things, etc.

If it's a prisoner, you should also probably bind his feet/legs just in case.

If it's a wizard you want to be able to see and talk and maybe even sign documents or do other things, then it gets more and more potentially dangerous.

I could tell you a few stories about people trying to bring wizards in as prisoners, when they had reasons not to hurt them too much. Even some not-very-impressive people with spells.

Also a wise use of the ordinary items can make a powerful wizard absolutely harmless.

I remember a powerful and dangerous wizard-thief carried in front of a judge. Iron everywhere on his body, legs and hands binded, but also - as extra security measure - he was been artificially held at ST around 5, just to talk and stand up in front of the court.

Some time later the hangman that used his tools against him to lower his ST points at a safe level, experimented an ugly death...
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