12-22-2011, 08:13 AM | #11 |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Spellfire Translation
I was under the impression that Resistant (and Immunity) did not work with magic due to the existence of a separate Magic Resistance advantage. But now I can't find a reference...
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12-22-2011, 08:24 AM | #12 | |
Join Date: Sep 2004
Location: Canada
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Re: Spellfire Translation
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Note that Magic Resistance is different from Resistant: Magic. Magic Resistance gives casters skill penalties and gives bonuses to Resist magic - this means it can foil irresistable direct effects, it can trash AOE castings, and it also protects you from potions... but it still doesn't save you from Missile spells and other not-directly-applied damage.
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12-22-2011, 10:12 AM | #13 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Spellfire Translation
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Too many pages come up with "Immunity to Magic" but I will probably look more later. Note that immunity would only help against regular type spells for the most part. Specifically it wont help against direct damage, for that you still need the DR. |
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12-22-2011, 12:29 PM | #14 |
Join Date: Jul 2005
Location: NW Indiana
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Re: Spellfire Translation
I'm wanting to steer away from the Magic Resistance as well, it was never any harder in the books for a person to have a spell put on them or cast at them, they just absorbed it was all if they were ready for it.
It's not harder to cast magic on someone with Spellfire, they are simply just more able to ignore spells and effect as they are capable of absorbing the spells energies. Which reminds me, I need to put some kind of limitation on the DR that says single-target spells only (aka spells that target the person). So explosive fireball and the like won't get absorbed, unless the person was the aiming point. Or was Shandril able to absorb the magical energies from an AoE? Been a while since I read the book and I can't find it anymore. = \ Anyways, I'm wandering. Thanks for the help guys, appreciate it! |
12-22-2011, 03:49 PM | #15 |
Join Date: Jul 2005
Location: NW Indiana
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Re: Spellfire Translation
Looking @ Leech, here's what I came up with for that as it pertains to draining the magical effects from them and items:
Leech: (-25% / -55%) Accelerated Healing +25% Only heals ER -20% Magic Only -20% Origin: Magic -10% Contact Agent -30% Unsure about Contact Agent, but it sounds good from what I read of Leech on p. 96 in Powers - opinions? From post 1, powers redesign here: DR: Absorption +80% (b/c it's only able to heal ER), Limited: Magic Only -20%, Magical, -10% Energy Reserve (Magical): Abilities Only -10%, Special Recharge -70% ================================================== = So that would be the basics for that. For any of the powers, it would be "Costs FP" (with -5% per +1 Fatigue) and "ER Only" (also -5%). Add the Origin: Magical (-10%) and you'd more or less have the basics for the burning attack, healing, and flight powers. For the burning attack it would be appropriate to add the +300% cosmic modifier of "Ignores DR". One of the things I've always wondered, would it be approriate to change it from "Cosmic: Ignores DR" to "Magical: Ignores DR"? In this case, Spellfire and all associated abilities do not work in a no magic zone. However with a burning attack that has a cosmic modifier from my understanding of the rules it would work in a no magic zone. Now that my brain is rested, and my thoughts are somewhat coherent, thoughts? :) Last edited by Praxian; 12-23-2011 at 05:15 AM. |
12-23-2011, 08:50 AM | #16 | ||
Join Date: Aug 2007
Location: Rochester, MN
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Re: Spellfire Translation
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So Cosmic, Irresistible Attack does not change to Magical, Irresistible Attack. You list the two separately: "Cosmic, Irresistible Attack, +300%" and "Magical, -10%". Last edited by Jerander; 12-23-2011 at 09:57 AM. |
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12-23-2011, 10:23 AM | #17 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Spellfire Translation
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12-23-2011, 02:25 PM | #18 | |
Join Date: Jul 2005
Location: NW Indiana
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Re: Spellfire Translation
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Reason I wondered about contact agent is because of how it's worded. "Your attack must touch bare skin or porous clothing to have any effect at all." So while unliving things may not have "skin" per se, they do have equivalent things to be setup to be "touched" to be drained. That was my logic behind not being sure as to add CA or not. B) Good to know. I just wasn't sure about that as a whole which is why I was asking it. C) =D With that in mind, may not worry about aoe spells then. :) Just leave it as it is so that my brain doesn't crunch so hard on other things. =D ================================================== ====== I was double-checking "Absorption", and while the +80% is more appropriate than the 100% version, ER = FP for terms of figuring out this and that. Would using the "Accelerated Healing" from Leech be appropriate for Absorption as well as it pertains to using energy associated with using the Spellfire ya think? As it stands right now, for every 3 points of damage absorbed, 1 point of ER would be healed. With the Accelerated healing, it would be a 1 to 1 basis. |
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12-23-2011, 02:38 PM | #19 | |||
Join Date: Aug 2007
Location: Rochester, MN
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Re: Spellfire Translation
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