07-25-2016, 01:46 AM | #41 |
Join Date: Aug 2004
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Re: GURPS Sorcery: Protection and Warning Spells
The playtesters will be glad to hear that, since two of those three were -- by far -- the most hotly debated and frequently revised spells in the book. It took a lot of nudging to get them to where they are now. :)
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07-25-2016, 06:16 AM | #42 |
Join Date: Feb 2009
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Re: GURPS Sorcery: Protection and Warning Spells
What was the the other spell in the trio?
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07-25-2016, 06:22 AM | #43 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Sorcery: Protection and Warning Spells
Refplace said
PK said 2 of those 3, and declined to comment on which two were so twitchy. My guess would be Mystic Mist and Nightingale, but I don't have any secret knowledge.
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08-22-2016, 12:08 PM | #44 |
Join Date: Sep 2004
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Re: GURPS Sorcery: Protection and Warning Spells
Finally picked this up a couple days ago.
First off, the obvious: It's a really solid product. And yes, it is obvious, sight unseen, that this will be really good. :D The occasional 'game balance notes' like for Static: Gaze Attacks on Reflect Gaze is really appreciated. There are a couple places where I have comments. Magelock: I would expect the final note (on resisting Lockmaster) to be in the main description, so players/GMs not immediately interested in how the pricing of the spell works won't miss it. Missile Shield: By the mechanics, this is just all-or-nothing DR; no problem. By the description, this is turning hits into misses, and I would expect to be pulling out Hitting the Wrong Target from B389 if there was anyone else nearby (or at least players not told that there's a spell responsible are going to expect it).
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08-22-2016, 03:31 PM | #45 | |||
Join Date: Aug 2004
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Re: GURPS Sorcery: Protection and Warning Spells
Quote:
Quote:
Quote:
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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08-24-2016, 03:12 PM | #46 |
Join Date: Apr 2011
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Re: GURPS Sorcery: Protection and Warning Spells
If it's ok to ask, how have sales been? Is there a case being made for more supplements in this area?
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09-24-2016, 01:40 PM | #47 |
Join Date: Sep 2004
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Re: GURPS Sorcery: Protection and Warning Spells
Question on Reflect Gaze: The duration is given as Indefinite. But I see nothing in the description that says when it might go away. Moreover, I would expect Static to be a regular Always On ability with Costs Fatigue added (through the Sorcery modifier), which means shouldn't just last one minute?
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09-24-2016, 02:05 PM | #48 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Sorcery: Protection and Warning Spells
Quote:
“Indefinite” spells can be maintained (p. 8) as long as the sorcerer is willing to do so.
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09-24-2016, 02:08 PM | #49 |
Join Date: Sep 2004
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Re: GURPS Sorcery: Protection and Warning Spells
Ah yes, of course. :P
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09-24-2016, 10:50 PM | #50 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Sorcery: Protection and Warning Spells
In my current campaign I use the buffing rules from DF19: You get TWO. That's it. Oldest goes away first.
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