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Old 10-28-2014, 10:47 AM   #581
Christopher R. Rice
 
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Default Re: Ravens N' Pennies - GURPS Content Posts

Quote:
Originally Posted by Kalzazz View Post
Could you throw up an example for say wizard, psychologist or broomsweeper? The examples are good at showing 'how costs for TBaM and Gunslinger make sense' but don't quite illustrate the build your own notion
Sure. Maybe something like...

Trained by a Master Enchanter
Prerequisites: IQ 12, Magery 2, and Enchant 10+
30 points
This trait gives the character a mastery over enchanting new magical items. It allows you to ignore the penalty when persons other than your assistants are nearby and makes a 16 or less a success with a skill of 15, while a skill of 20 results in a 17 being a success and critical failures only happening on a 18. Furthermore, treat all rolls of 4 or less as if it were a natural 3. The character may also apply the rules for Long Tasks and/or Time Spent (see B346) to enchantment which allows them to put more energy into a enchantment than they otherwise would be able to. Finally, when inventing a new enchantment spell, count the total penalty due to the prerequisite chain as if it were half of what it normally is.
  • Reduce penalties for inventing a new enchantment by half when counting the prerequisite chain. (Reduce a common penalty for all enchantments by half: 15 points)
  • Ignore the -1 penalty for others (other than your assistants) being in your presence while enchanting. (Enhanced Benefit: 1 point)
  • Count a natural roll of 4 as if it were a natural 3 (e.g., increases native power of item, special properties, etc.) (Enhanced Benefit: 1 point)
  • Failure happens only on a 17 and critical failure only occurs on a 18. Knowing Enchant at 25+ reduces critical failures to 18. (Enhanced Benefit: 15 points)
  • Use of Time and Reliability rules from (GURPS Thaumatology, pp. 108-109) (Enhanced Benefit: 1 point)
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Old 10-30-2014, 10:21 AM   #582
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Carpe Blogiem: Games I'd Like to Play

Being someone who enjoys GMing, I rarely get to the play. I get most of my RPG fix from actually running a game. Occasionally I get the itch to play, but it's like the Vulcan itch - maybe once every seven years and only under a GM I trust. Still, were I to play a game it might be one of the following...
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Last edited by Christopher R. Rice; 03-26-2015 at 04:54 PM.
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Old 10-31-2014, 10:42 AM   #583
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Triple Threat: Raggedy Spirit

I'm going to go to a Halloween part tonight (or at least try) and I'll be doing some gaming in the morning (hopefully) so I thought I'd go ahead and give you guys a special trick nor treat - it's a Triple Threat! A creepy one too. So dolls...they creep me out. I don't like them and I never have. Especially the ones that look like creepy little human people - I hate those. So...dolls...what if they could be possessed by the spirit of a child who just couldn't let his toys go? What if they wanted to taste your blood in their mouth? Well I got you covered! Warning, if you have even the slightest hint of Pediophobia (the fear of dolls) you might want to stay away from this entry. ;-) Happy Halloween to all and see ya Tuesday!
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Old 11-04-2014, 04:51 PM   #584
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Designer's Notes: It's a Trap!

I do some naval-gazing as I think about all that occurred while writing this particular article. Warning - very little crunch!
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Old 11-06-2014, 01:00 PM   #585
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Gamemaster's Guidepost: Dungeon Fantasy Musings

Dungeon Fantasy doesn't take itself seriously. That's not to say that it isn't FUN - because it is. But the game I ended up demoing at my FLGS didn't play strictly the way the style otherwise indicates in various DF supplements. Instead, it was a bit more...well, serious. And it set off a spark in my brain that's been running non-stop since. So here are a few of my musings on what became a new (and unplanned) campaign setting.
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Old 11-07-2014, 12:26 PM   #586
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Assembly Required: Outlining Step Two - People, Places, and Things


Today's Assembly Required is all about the people, places, and things in your setting. The backhistory and legend of these elements can make or break a setting. That's why planning them from the beginning can help you sell your campaign to your players...
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Old 11-09-2014, 04:22 PM   #587
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The Chronicles of Ceteri - A-Team - S00E01 - Stone Dead, Part I

It's been a while since I posted a session recap - I've been running games and even writing the recaps, but for whatever reason I stopped posting them. I'll try not to flood my blog with them, but I'd like to get the backlog cleared. Anyways, the campaign I created several months ago (which I've been talking about on Assembly Required) started off with a bang...
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Last edited by Christopher R. Rice; 04-09-2017 at 01:05 AM.
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Old 11-11-2014, 05:09 PM   #588
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The Hurt Locker: Castlevania Battle Cross

So someone asked on the forums how the Castlevanian Battle Cross subweapon might look like in GURPS terms. I oblige them.
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Old 11-13-2014, 11:39 AM   #589
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Triple Threat - Aillénsceith

Today's Triple Threat comes from Celtic folklore, the aillén was a nasty beast that seemed unkillable - at least till the right hero came along. But it had kids... Now challenge your players with this magical resistant beasty that's also tough in a fight.
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Old 11-13-2014, 12:11 PM   #590
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Default Re: Ravens N' Pennies - GURPS Content Posts

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Originally Posted by Ghostdancer View Post
Triple Threat - Aillénsceith

Today's Triple Threat comes from Celtic folklore, the aillén was a nasty beast that seemed unkillable - at least till the right hero came along. But it had kids... Now challenge your players with this magical resistant beasty that's also tough in a fight.
Nasty! I will toss one or two of these rightnow!
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