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Old 02-06-2013, 04:20 PM   #11
Dammann
 
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Default Re: Learned Prayers standing in for Clerical Spells

Quote:
Originally Posted by vierasmarius View Post
"From Skills to Advantages", from Pyramid #3/44. I must admit I haven't done much with it yet, though it looks interesting.
Thanks! That might be the best path for the most literal conversion.
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Old 02-06-2013, 04:29 PM   #12
DouglasCole
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Default Re: Learned Prayers standing in for Clerical Spells

I once asked RPK for a light-giving learned prayer:

Quote:
Originally Posted by RPK
You want to use Create Visible Light, from POWERS.

For DF5, I used something like this build. I'm afraid I've lost the math
details, but I promise that I *did* do the math. IIRC, I hit the kW limit, so
higher levels would extend duration (e.g., Create 3 would give you 9 minutes).
The Accessibility comes from all the versatility you lose with this build --
Create is normally the most adaptable advantage in GURPS!

Create Visible Light 1 (Accessibility, Limited to lighting a 10-yard radius
for one minute, -40%; Anchored to paragon's body, +0%; Cosmic, No die roll
required, +100%; Divine, -10%; Reduced Fatigue Cost 1, +20%) [17].

Removes all darkness penalties within 10 yards; past 10 yards, the light
bleeds away normally. I just came up with "Anchored..." on the spot, but I
think it's fair to call it a wash. It sort of gives you free Mobile, but only
to stay with you, and you lose the *very* useful ability to light up an area
for your friends then walk away.
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Old 02-06-2013, 04:32 PM   #13
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Default Re: Learned Prayers standing in for Clerical Spells

Quote:
Originally Posted by DouglasCole View Post
I once asked RPK for a light-giving learned prayer:
17 points for a big flashlight seems vastly overpriced.
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Old 02-06-2013, 04:36 PM   #14
sir_pudding
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Default Re: Learned Prayers standing in for Clerical Spells

Quote:
Originally Posted by vierasmarius View Post
17 points for a big flashlight seems vastly overpriced.
Yeah, I'm a little confused about why you can't just do this with Illumination.
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Old 02-06-2013, 04:39 PM   #15
DouglasCole
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Default Re: Learned Prayers standing in for Clerical Spells

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Originally Posted by vierasmarius View Post
17 points for a big flashlight seems vastly overpriced.
That's the raw power cost; as a Learned Prayer it would be 1/5 that, or 4 points.

But given how severely those without low-light vision in a dungeon can get smacked down or impaired (can't use 2H weapons b/c you're holding a torch, etc), I thought it would be worth having,

Though I haven't actually bought it yet. :-) One day.
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Old 02-06-2013, 04:47 PM   #16
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Default Re: Learned Prayers standing in for Clerical Spells

I'd build it on the Accessory Perk, but perhaps limit it to TL appropriate things like torches or candles. I suppose there is no real call to do so, RAW, but I don't think the quasi-medieval magic user is going to even conceive of a Mag-Light. OTOH, I have a player with a Wizard who has employed Continual Light pumped full of FP to produce a makeshift flash-bang in a cave.
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Old 02-06-2013, 04:56 PM   #17
DouglasCole
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Default Re: Learned Prayers standing in for Clerical Spells

One of the reasons that I haven't picked this up is that mlangsdorf's mage can whip up a few torch-equivalent glowstones (or something similar) that basically do the job.

But note: this isn't torchlight. It's enough bright light to fill a 30' diameter circle with daylight, and it only starts dimming from the edge of that 10yd radius. This is considerably brighter than torchlight, and was designed to mimic the ability of a Paladin to call light.

I suspect a point-source of relatively dim light, like a torch or candle, would indeed be less expensive.
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Old 02-06-2013, 05:29 PM   #18
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Default Re: Learned Prayers standing in for Clerical Spells

I used the From Skills to Advantages article in Pyramid 44 to produce a Learned Prayer that duplicates the Great Healing Spell. I think that the point cost is a little low, to say the least. It is a heck of a deal compared to Lay on Hands (Enhanced). It doesn't cure disease, but my feeling is still that it should be more expensive. Note that although I applied Charm, I still built in Magery 3 in converting the Spell to an Advantage. I invite critique.

Great Healing-Style Prayer
Minimum Reaction: Good
Learned Prerequisite: Divine Favor 9
Learned Prayer Cost: 10

This Learned Prayer mimics the Great Healing Spell from Magic, page 91. It differs in that the Fatigue required is only 10. The ability can only be used on a subject once per day, but restores all missing HP.

Statistics: Great Healing Spell (as Advantage, per Pyramid 44:17; Charm [1] + Magery 3 (one spell Magery, -80%) [7] + Spell (VH) [8] = [16]) (Cosmic, no die roll required, +100%; Divine, -10%, Reduced Fatigue Cost 10, +200%) [47]
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Old 02-06-2013, 05:31 PM   #19
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Default Re: Learned Prayers standing in for Clerical Spells

You can the "Missile Shield" and "Reverse Missiles" spells as advantages by starting with Control Space 10 and applying appropriate modifiers. Assuming a base cost of 40 per level and a total modifier of -80%, it'd require Divine Favor 11 ... and have a final cost of [16] as a learned prayer.
(10 * 40 * (1 - 0.8) = 80. Divine Favor 11- is [90]. 80 / 5 = 16.)
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Old 02-06-2013, 05:41 PM   #20
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Default Re: Learned Prayers standing in for Clerical Spells

Nice!

I have another Learned Prayer that might serve to stand in for the Shield Spell. It provides no DB, but DR 10 is pretty nice!

Shield of Faith
Minimum Reaction: Good
Learned Prerequisite: Divine Favor 8
Learned Prayer Cost: 9

This Prayer protects the paragon from frontal attacks, applying DR before the attack reaches armor, eyes, etc.

Statistics: Damage Resistance 10 (Divine, -10%; Directional, front, -20%, Force Field +20%) [45]
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