04-22-2013, 04:54 PM | #1 |
Join Date: Dec 2009
Location: Jacksonville FL
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That's a fast archer!
Can anyone go through the game mechanics to explain how to recreate what this guy does?
http://www.youtube.com/watch?v=2zGnxeSbb3g
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
04-22-2013, 04:58 PM | #2 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: That's a fast archer!
I could not find it in a fast search, but we have a thread not very old regarding this exactly same video. Try to search, maybe you have better luck tham I.
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04-22-2013, 05:03 PM | #3 |
Join Date: Aug 2009
Location: OK
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Re: That's a fast archer!
I think this is the third or fourth time this has come up. I would model it as Performance specialized in a bow-shaped object. That's not an example of something useful for harming anything.
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04-22-2013, 05:03 PM | #4 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: That's a fast archer!
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04-22-2013, 06:01 PM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: That's a fast archer!
You can "machine gun" with a latex boffer shaped like a sword half a dozen hits a second. The rules for Rapid Strikes are clearly broken! :)
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04-22-2013, 06:13 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: That's a fast archer!
Actually, the rules for Rapid Strike are broken; fast strikes are not terribly hard to pull off, they just don't do much damage. It should probably be something like:
Rapid Strike: attack twice. Multiply your ST by 0.7 -- this affects both damage and Min ST, so rapid strike can only be done with a light weight weapon. |
04-22-2013, 06:15 PM | #7 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: That's a fast archer!
If multiplying by 1.5 gives GURPS a "Math is hard!" reputation, you can only imagine what multiplying by 0.7 will bring.
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04-22-2013, 06:28 PM | #8 |
Join Date: Nov 2009
Location: Oregon
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Re: That's a fast archer!
For much of the ST spectrum, you could just make it -1 per die and it would be a close match. (Not that I'm endorsing that variant Rapid Strike; I think there should be more than just a damage penalty.)
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04-22-2013, 06:34 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: That's a fast archer!
The damage penalty is much more severe than the attack penalty in RAW, and it frequently results in an attack penalty -- if you have ST 11 and rapid strike with a broadsword (min ST 10), your effective ST drops to 8, meaning your damage drops from 1d+2 to 1d-1 (or thrust from 1d+1 to 1d-1), plus you get a -2 to hit due to ST lower than the min ST of the weapon
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04-22-2013, 09:02 PM | #10 |
Join Date: Dec 2009
Location: Jacksonville FL
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Re: That's a fast archer!
He is shooting with enough force to piece several inches into a target through ring mail. I would say that is deadly force. Also the 11 arrows he puts in the air before the first hits the ground would have the same efficiency of arrows fired at 1/2 D range.
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
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