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Old 05-16-2018, 04:48 PM   #11
Toltrin
 
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Default Re: Please allow us to mute unit confirmation

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Originally Posted by GranitePenguin View Post
I'm not convinced it is. It's a completely unintelligible noise that doesn't sound remotely like a voice confirmation to me. *shrug*
Finally someone who actually agrees with me.
Look, I know a few things:
You want to make money.
You don't want your idea to turn into someone else's via mods.
You want the computer game to close match the real game.

But it's one small sound that gets irritating over several iterations and making a simple hotkey to mute it would take all of 10 minutes (at most).
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Old 05-17-2018, 09:44 AM   #12
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Default Re: Please allow us to mute unit confirmation

Nothing at that level of software takes ten minutes.
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Old 05-27-2018, 04:36 AM   #13
Toltrin
 
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Default Re: Please allow us to mute unit confirmation

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Originally Posted by selenite View Post
Nothing at that level of software takes ten minutes.
Maybe you are right. I got a little carried away I guess. LOL
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Old 05-27-2018, 04:36 AM   #14
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Default Re: Please allow us to mute unit confirmation

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Originally Posted by selenite View Post
Nothing at that level of software takes ten minutes.
Maybe you are right. I got a little carried away I guess. LOL
I have to think substituting a wav file with another?
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Old 05-29-2018, 05:26 AM   #15
AurochJake
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Default Re: Please allow us to mute unit confirmation

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Originally Posted by Toltrin View Post
Maybe you are right. I got a little carried away I guess. LOL
I have to think substituting a wav file with another?
Is the request for a mute hotkey, or alternative sound effects?

Editable hotkeys have been suggested before and are something we'd like to add in future, but muting specifically just units (while leaving music, other SFX etc.) is possible in the game menu. If the demand is there for it, it's possible we could add a hotkey.

Alternative unit selection SFX are certainly possible. How likely it is that they will go in is hard to say unfortunately.

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