11-26-2018, 05:22 PM | #1 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Adding Affects magic to DR
So... I have a Character with a bunch of DR (10 levels*)... and after some thread diving have come to the decision that DR (Magic Only, -20%) would be pretty sweat to add into the mix.
However, would it be safe to just start buying up my DR (Tough Skin) with some sort of 'Affects Magic, +XX%'? I'm eyeballing +20%, but I'm not sure if that's an adequate coverage. * In DF, DR 10 is pretty damn impressive. |
11-26-2018, 05:32 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Adding Affects magic to DR
DR is normally effective against magic, unless the magic explicitly bypasses DR, and any magic that explicitly bypasses DR will also bypass DR (Magic Only). If you want your DR to be effective against deathtouch, dehydrate, and frostbite, you'll need two +50% cosmic enhancements (one to apply against attacks that are Cosmic (Ignore DR), one to apply against Malediction).
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11-26-2018, 06:19 PM | #3 | ||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Adding Affects magic to DR
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* Though Magical Bolt from DF Power-Ups ignores DR. But it's built very specifically and would ignore DR (Magic Only, -20%) anyway. Last edited by evileeyore; 11-26-2018 at 06:34 PM. |
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11-26-2018, 06:41 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Adding Affects magic to DR
Ugh. Limitations that make abilities more effective are bad game design, though it wouldn't be the first time GURPS has done that. In any case, I would say in this case that affects magic is +80%.
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11-26-2018, 07:12 PM | #5 | |
Join Date: Aug 2018
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Re: Adding Affects magic to DR
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This makes me wonder if the same applies for other forms of "limited". Would that mean that Crushing Attack (Irresistible Attack +300%) is stopped by DR (Crushing Only) without it needing to be Cosmic: Defensive or Hardened? |
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11-26-2018, 11:21 PM | #6 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Adding Affects magic to DR
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So, by limiting the DR to Magic Only you're both increasing it's usefulness (can now affect magic) while simultaneously curtailing it's usefulness (cannot affect anything else). I agree that it should probably have been written as DR (Can Affect Magic, +XX%; Limited Magic Only, -(20+XX)%) so you can have some DR that only affects Magical attacks that DR normally interacts with. But that's not the GURPS we have. (Noting of course that as I just discovered elsewhere, Psionic Powers does require Malediction-Proof +50% for DR to able to interact with Malediction Psi powers - which is how I might rule in my games in the future. Maybe.) Side thoughts: Quote:
Yeah, I'm going to keep pursuing this (for hypothetical builds, and Dehydrate and Frostbite which are of vastly lesser relevance - the Character has really good HT and Resistant to Metabolic Hazards making those spells futile against her), but it's looking like this train of thought is moot for actual play. |
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kromm explanation, limited |
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