10-27-2016, 09:16 PM | #41 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Layerd Armour and other ways of Improving DR
Lungs alone are more than a sixth of the chest.
|
10-27-2016, 09:50 PM | #42 |
Join Date: Jan 2014
Location: Calgary
|
Re: Layerd Armour and other ways of Improving DR
The hit location table says that 1/6th the time a strike to the chest (upper or lower) hits the vitals. And 1/6th the time a strike to the abdomen hits the vitals. Whatever GURPS has decided counts as the vitals takes up 1/6th of each portion. This is borne out by the fact that the pectoral plate, which covers vitals in the upper chest from the front, costs and weighs ~1/6th of what front only chest armour would weigh, accounting for some rounding to get to an even number.
This is also borne out by the fact that covering fractions of other areas costs and weighs as much as that fraction of the full area. Something that covers 1/6th the arm costs and weighs 1/6th what a full set of arm armour would weigh. Maybe the lungs take up more than 1/6th the chest, but for playability GURPS has decided that the portion that counts as a "vitals" hit accounts for no more than 1/6th the total area in all three torso hit locations. If it they had decided it took up 2/6ths the space or 3/6ths the space then you'd hit the vitals 2/6 or 3/6 times. |
10-27-2016, 10:43 PM | #43 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Layerd Armour and other ways of Improving DR
I think these are unrelated and just happen to be both 1 on 1d. The skull definitely isn't covered by 1/6th face armor, but it is the same chance. A shot that passes between ribs or hits the illiac artery or something is what that 1 in 1d represents. This is a totally different thing than the pectoral giving 1/6 coverage to the upper chest.
|
10-28-2016, 01:47 AM | #44 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Layerd Armour and other ways of Improving DR
Actually, it doesn't. It means that 1/6 armor covers the hit location 'vitals'. In addition, attacks that target the hit location 'chest' and 'abdomen' have a 1/6 chance of being treated as vitals hits. That doesn't mean you're hitting the vitals location (it's actually impossible to hit the vitals location when targeting the abdomen, they don't overlap), it means there are 'vitals' that are not located in the vitals hit location.
|
10-28-2016, 07:22 AM | #45 | ||
Join Date: Jan 2014
Location: Calgary
|
Re: Layerd Armour and other ways of Improving DR
Quote:
Quote:
Again, if there's a magic second set of vitals why aren't they mentioned (at an extra -2 for familiarity) when the book describes getting past a pectoral plate, or indeed other partial armor coverage. Instead it mentions trying to go through the armour gap. If I put armor on my left forearm, and a random hit lands on my left forearm the armor protects. I don't have a magic second left forearm that's unarmored. And you can hit the vitals when targeting the abdomen, 1/6th the time... |
||
10-28-2016, 08:18 AM | #46 | |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Layerd Armour and other ways of Improving DR
Quote:
More correct would be whatever GURPS has decided counts as vitals has a secondary hit likelihood of 1/6. GURPS locations hit penalties are not based on strict size, nor does a chance of secondary hit translate directly from a primary hit penalty. My understanding of the Basic and Low Tech rules gives me the feeling that there is some misunderstanding of or error in the rules for pectoral plates, but I don't have Pyramid. Could you quote the relevant rule? |
|
10-28-2016, 08:26 AM | #47 | ||
Join Date: Jan 2014
Location: Calgary
|
Re: Layerd Armour and other ways of Improving DR
Quote:
Quote:
It doesn't say anything about not protecting the vitals if the hit strikes the lower chest or abdomen. But even if it didn't, an extra 1/6th on those sections should solve that problem. |
||
10-28-2016, 09:35 AM | #48 | |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Layerd Armour and other ways of Improving DR
Quote:
I do note that the description of the item says it protects from 'attacks' to the vitals. The hits to vitals produced by chance from hits to the torso result from attacks to the torso, due to vitals being contained within the torso. These hits do not come from 'attacks to' the vitals, they come from attacks to the torso, and so are not covered by the pectoral thingee. |
|
10-28-2016, 10:07 AM | #49 | ||
Join Date: Jan 2014
Location: Calgary
|
Re: Layerd Armour and other ways of Improving DR
Quote:
Again, there's a RAW way to get around the DR of the plate. You go through the armour chinks. If there was a second set of magic vitals, even if they are diffuse through out the torso, then why arn't they targetable on purpose but you can do it by accident? GURPS will let you target something as small as a vein or an eyeball on a person. But a pectoral plate, despite covering a significant portion of the vitals (I'd argue that it's close enough to 100% to be below system resolution) offers absolutely no protection to the vitals when targeted randomly? I'm not saying that you don't hit the vitals if there's a pectoral plate. What I'm saying is that if you do get lucky, you've still got to go through the added DR. The idea that there's a 1/6th chance to hit the vitals and have 0DR to deal with on an unarmoured man, and there's also a 1/6th chance to hit the vitals and somehow ignore DR on a target with a big steel plate covering the vitals makes no sense. EDIT: Quote:
Last edited by Calvin; 10-28-2016 at 10:10 AM. |
||
10-28-2016, 10:16 AM | #50 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Layerd Armour and other ways of Improving DR
When does the pectoral give DR to the torso? As written it says 1/6th of the time, so that can't be same as the 1/6th chance of a lucky vitals hit, because if it was it wouldn't be giving any torso DR ever.
|
Tags |
armour, layering armour |
Thread Tools | |
Display Modes | |
|
|