10-27-2016, 03:31 PM | #21 | |
Join Date: Jan 2014
Location: Calgary
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Re: Layerd Armour and other ways of Improving DR
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I'm suggesting either: A sturdy (but DR0) garment sewn with mail sections over the vitals for people wearing no other armour. Or Extra mail sections added to existing armour in vital locations. |
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10-27-2016, 03:33 PM | #22 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Layerd Armour and other ways of Improving DR
Oh, well, that rule is just nutty. There is no credible arrangement for 1/6 coverage armor that will protect all the major blood vessels in the torso.
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10-27-2016, 03:40 PM | #23 |
Join Date: Jan 2014
Location: Calgary
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Re: Layerd Armour and other ways of Improving DR
Well that would be different. GURPS doesn't assume any veins in the torso, but even if there were the hit location's modifiers are different. I think only cutting gets boosted (and only to 2x) otherwise it's a penalty to bleeding rolls and they happen more often. The 1/6 is for anything that gives a 3x wound modifer.
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10-27-2016, 04:32 PM | #24 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Layerd Armour and other ways of Improving DR
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10-27-2016, 04:44 PM | #25 |
Join Date: Jan 2014
Location: Calgary
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Re: Layerd Armour and other ways of Improving DR
Okay, but why? Why should 1/6th of the torso (whichever 1/6th) cause DX penalties when the rules say it takes over 3/6th? Take the arms for example. The joint is 1/6th, cover that and another 2/6th and you're still under the limit and take no penalties. Why should extra armour on a joint not cause penalties but extra armour on the vitals should, despite rules to the contrary? This is especially odd if you take the full 3/6ths on part of the torso/chest/abdomen that doesn't include the vitals. You wouldn't get a penalty then either.
Last edited by Calvin; 10-27-2016 at 05:12 PM. |
10-27-2016, 05:16 PM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Layerd Armour and other ways of Improving DR
Because my experience says that wearing rigid plates over vitals inside full coverage torso armor is limiting and uncomfortable. Probably because a plate that covers all the vitals (lungs, liver, kidneys ect.) is much larger than a pectoral (covering mostly just the heart and pulmonary arteries).
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10-27-2016, 05:21 PM | #27 | |
Join Date: Jan 2014
Location: Calgary
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Re: Layerd Armour and other ways of Improving DR
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10-27-2016, 05:27 PM | #28 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Layerd Armour and other ways of Improving DR
You can't reasonably put rigid armor on joints either. Low-Tech assumes there's a gap there (p. 101), which might include a voider. I don't think there's a historical construction or loadout that ever layered armor on joints, so Low-Tech probably just ignores the possibility. If a player insisted on double voiders or something, I probably would inflict a penalty because that's just dumb, YMMV.
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10-27-2016, 06:07 PM | #29 | |
Join Date: Jan 2014
Location: Calgary
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Re: Layerd Armour and other ways of Improving DR
Quote:
Sure, maybe a solid plate on the joint, vitals, whatever would be an issue. But that is very much not what I'm arguing. I'm saying that there's no reason why an additional flexible layer of armor on the vitals, joints, whatever at 3/6 coverage or less should cause DX penalties. Last edited by Calvin; 10-27-2016 at 06:36 PM. |
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10-27-2016, 06:29 PM | #30 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Layerd Armour and other ways of Improving DR
Quote:
Wear twenty padded motorcycle jackets and see if your arms have the same range of motion... Also a pectoral is a solid plate over the vitals in the upper chest... |
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Tags |
armour, layering armour |
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