03-01-2019, 12:55 PM | #1 |
Join Date: Sep 2018
Location: North Texas
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Talent Synergies
Along the same lines as my Combo Spells post, what kind of enhanced effects from combined talents have others created in their games?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
03-06-2019, 09:09 AM | #2 |
Join Date: Sep 2018
Location: North Texas
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Re: Talent Synergies
For example, what if a character w/ both UC V and Physicker could use their 'nerve blow' ability to temporarily paralyze their opponent?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-22-2019 at 07:32 PM. |
06-18-2019, 01:43 AM | #3 |
Join Date: Nov 2017
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Re: Talent Synergies
This sounds like a neat idea, did you ever do anything with it?
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06-21-2019, 09:10 PM | #4 |
Join Date: Sep 2018
Location: North Texas
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Re: Talent Synergies
I've been focused on some other gameplay elements for my campaign, but TBH, my intent is really to let my players come up with these during their adventures. It's an aspect of creative problem solving that I like to encourage... if they can make a convincing case for a particular combination, I will usually allow it (and reward it).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
06-24-2019, 01:58 AM | #5 | |
Join Date: Nov 2017
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Re: Talent Synergies
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08-29-2019, 07:55 AM | #6 |
Join Date: Sep 2018
Location: North Texas
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Re: Talent Synergies
One of my players came up with a good one... Streetwise + Mathematician = advantage at gambling. The character will be better at predicting the odds and perhaps 'counting cards' in order to sway the odds in his favor (for example, since most games of chance favor the 'house', I typically resolve them using a 4 or 5 die roll against IQ or maybe DX, but I would reduce by 1 die if the player uses this combo).
Other talents that would provide an advantage in gambling would be Business Sense and Detect Lies.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-22-2019 at 07:32 PM. |
08-29-2019, 03:01 PM | #7 |
Join Date: May 2015
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Re: Talent Synergies
Those make sense, though I would probably add an actual gambling talent, or at least mini-knowledge details about which games a characters knows (and how well), and in which games and situations Business Sense or Detect Lies would be relevant or not... IF gambling situations were going to get focus in the game.
I had a player who took Animal Handling and Thief and tried training a Slinker to pick locks and pockets. |
08-29-2019, 03:38 PM | #8 |
Join Date: Sep 2018
Location: North Texas
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Re: Talent Synergies
I'm running a city-based campaign where organized crime is a common element... hence the need for some abstracted gambling mechanics. I also considered adding a new talent to cover gambling, but reasoned that both Carousing and Streetwise would provide some baseline knowledge of various games of chance. The proposed combo with Mathematician was unexpected, but I like the creative synergy. I'm generally reticent to create new talents w/o a strong use case.
That's a good one too. I'll have to add it to my list.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-22-2019 at 07:33 PM. |
12-22-2019, 07:30 PM | #9 |
Join Date: Sep 2018
Location: North Texas
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Re: Talent Synergies
Creating dragonskin armor (assuming you can get access to the materials) would require a combination of Master Armorer, Expert Naturalist and possibly Alchemy. The same talents could also apply to working with the hide or other parts of various fanciful creatures.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
12-22-2019, 10:42 PM | #10 | |
Join Date: May 2015
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Re: Talent Synergies
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