03-19-2019, 07:57 AM | #341 | |
Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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I don't have the time for prep that I did before college, so I appreciate the streamlining and speeding up of everything. I enjoy the part of the game where you zoom in and blow each other up. Not the part where you figure out all of the weights and speeds to make a car build 'work'.
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
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03-19-2019, 11:12 AM | #342 |
Join Date: Jun 2012
Location: CA
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
What about CW on mobile devices? You want to update CW right ;)? You did that for Zombie Dice...
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03-19-2019, 11:19 AM | #343 |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
Thank you everyone for the thoughtful replies since yesterday...with the way "they're getting rid of pound-by-pound optimization" can get polarizing, I really appreciate that.
Phil, if the game takes hold it may be worth formalizing a "start from scratch" system. I could see it coming in useful in a tournament setting...being able to give players identical decks and let them pick a model that looks cool, rather than fighting over wanting specific models to get access to that model's cards.
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03-19-2019, 12:06 PM | #344 | |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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Confused..... |
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03-19-2019, 12:12 PM | #345 |
Join Date: May 2007
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
I believe the cards are a game play aid, not randomly drawn. If I remember correctly, you could theoretically have something like the old vehicle record sheets, as long as the points added up and all the information from the cards was included.
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03-19-2019, 12:19 PM | #346 |
Join Date: May 2007
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
From what I understand - and I may be wrong! - while different models of car will come with different cards representing their specific loadout, the game encourages you to mix-and-match for your own play style. They merely speed car construction and double-checking. "I've got one 3-point card, two 2's, and three 1's. Ten points. Let me see yours? Okay, four 2's and two 1's. Let's play!"
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03-19-2019, 12:43 PM | #347 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
I guess you COULD, but I have absolutely no idea why you would choose to do so when all the information you need is on the cards and dashboard and you can have those out during play. It would make checking your build (or your opponent's) a lot harder, too, as opposed to looking at cards and saying, "Wait, you can't have two of those on the same side."
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03-19-2019, 01:11 PM | #348 | |
Join Date: May 2007
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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03-19-2019, 01:21 PM | #349 |
Join Date: Jan 2006
Location: London, UK
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
It sounds a lot like how Games Workshop's BattleCars used to play , with module components ?
We had half days on Friday's at my boarding school - also two hours of lessons Saturday mornings . Could easily play three games between 2pm & 5pm Tea Fridays . Car Wars would take most of Saturday - 1pm to 9pm with breaks . Or even whole Sundays . Crash City took a whole weekend , set up in a empty dorm in the Prefects Annex .
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Five Gauss Guns on a Camper !!! The Resident Brit . Last edited by Racer; 03-19-2019 at 01:25 PM. |
03-19-2019, 01:24 PM | #350 | |
Join Date: Dec 2007
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Re: Cars Wars 6E - What We Know - 1st Post will be updated over time
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Personally: I'm reserving my own judgment until FnordCon -- and then, I'll be going in "tabula rasa".
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