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Old 07-02-2022, 11:49 AM   #321
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hawk Vision (count 1):

Keen Vision
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Old 07-02-2022, 11:49 AM   #322
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Heal Plant (count 2):

Identify Plant
Seek Plant
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Old 07-02-2022, 11:52 AM   #323
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Healing Slumber (count 6):

Sleep
Daze
Foolishness

Minor Healing
Lend Vitality
Lend Energy
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Old 07-02-2022, 11:53 AM   #324
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Heat (count 3):

Create Fire
Shape Fire
Ignite Fire
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Old 07-02-2022, 11:55 AM   #325
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hex (count 11):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 06:26 AM.
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Old 07-02-2022, 11:56 AM   #326
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hide (count 2):

Forgetfulness
Foolishness
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Old 07-02-2022, 11:56 AM   #327
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hide Emotion (count 2):

Sense Emotion
Sense Foes
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Old 07-02-2022, 12:04 PM   #328
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hide Object (count 20):

Hideaway

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Create Object

Create Earth
Earth To Stone
Shape Earth


Perfect Illusion
Complex Illusion

Lighten

Teleport

Last edited by Curmudgeon; 07-07-2022 at 06:26 AM.
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Old 07-02-2022, 12:06 PM   #329
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hide Path (count 3):

Heal Plant
Identify Plant
Seek Plant
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Old 07-02-2022, 12:06 PM   #330
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hide Thoughts (count 3):

Truthsayer (or Hide Emotion)
Sense Emotion
Sense Foes
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