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Old 10-26-2011, 03:45 PM   #1
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Affliction that varies based on spent FP

Is it possible to build an Affliction that varies based on how much FP (or HP if you prefer a Costs Hit Points deal instead) you spend?

What I envision is an Affliction that can inflict an attribute penalty -x, for every y FP spent; it should be able to inflict a maximum attribute penalty -nx, where n is your current FP total (including ER if applicable).

So, a specific example, an Affliction that inflicts -2 ST on a target per 3 FP spent.

Any ideas?
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Old 10-26-2011, 03:53 PM   #2
Goober4473
 
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Default Re: Affliction that varies based on spent FP

I believe in Powers it suggests using the average cost for the modifier. So if you can pay 1-10 FP, you get -25% for Costs 5 FP.
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