07-10-2018, 04:38 AM | #1 | |
Join Date: Mar 2018
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Unarmed combat skills for armed fighters
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One could imagine a sequence of duelist kinds of skills, small increments to damage, leading to eyes behind, +1D to hit Likewise a sequence of barbarian skills, emphasising ST, and perhaps leading to damage increments, warrior/veteran resistance, sweeping blow advantages, etc There would need to be some tuning of course, as Steve has made the UC I-III sequence achievable for a starting character. Armed expertise might occur more slowly. For me this would address a few things. Most important, it would give heroes a path for becoming more heroic even with attribute caps. It would also even out wizards with heroes (possibly). Three, it just sounds really fun! |
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07-10-2018, 05:39 AM | #2 | |
Join Date: May 2018
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Re: Unarmed combat skills for armed fighters
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07-10-2018, 12:56 PM | #3 |
Join Date: May 2015
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Re: Unarmed combat skills for armed fighters
As I posted to Ty on the UC thread, I think part of the puzzle may be to (as part of tweaking the HTH initiation rules), give UC talents an effect on how well you can initiate HTH, and/or deny someone stabbing you with a dagger in HTH. Not sure about the details, but currently anyone has a 2/3 chance to get into HTH with anyone else, and it seems like a natural effect UC talents should have, and also a balance point between UC fighters and armed fighters. Fighters want to deny HTH, UC fighters want to get them in HTH, fighters probably should have some level of UC to be competent against UC tricks... or something along those lines. (I need to get back to work at the moment, so no time to design a real proposal.)
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