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Old 02-14-2006, 03:24 PM   #11
sir_pudding
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Default Re: Flaming Aura

Quote:
Originally Posted by Bruno
Unless it's always on. :D
Can you take Always On with an Attack, especially one with Emmanation?

Even if you can isn't Emmanation+Area Affect+Selective Area (with Limited: Ring Shape Only)+Always On+Switchable alot more complicated (and probably more expensive) than Melee Attack Reach 2 + Aura?
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Old 02-14-2006, 03:26 PM   #12
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Default Re: Flaming Aura

You are right, but is an Aura already ''always on'' or ''persistent''?
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Old 02-14-2006, 03:44 PM   #13
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Default Re: Flaming Aura

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Originally Posted by silverjoker
You are right, but is an Aura already ''always on'' or ''persistent''?
Well, reading the rules, yes. However I'm wrong, as you specifically can't take it at any reach other than close. Hmmm.

BTW, Always on wouldn't make it perstistant just not switchable.

Now I'm really not sure how you could do ring shaped auras. If you can't use Aura you would need Emmanation, Persistant, Area Effect, Selective Area (Limited: Ring Shape), and Mobile which seems exceedingly complex.
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Old 02-14-2006, 03:47 PM   #14
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Default Re: Flaming Aura

It is indeed complicated. I'll grab my book as I get home, and look at this
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Old 02-14-2006, 05:23 PM   #15
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Default Re: Flaming Aura

The answers are contained mostly in Powers but also in Characters.

Aura turns your transient attack ability into a switchable one. Aura is a requirement for Always On because you cannot take Always On on a transient ability, only a switchable one. Aura by itself does not reduce your range, but it is incompatible with any sort of normal ranged attack, and thus requires the Melee (or, one would assume, Emanation) limitation.

So, if you want a character whose firey aura fills up the two yards around him, I would buy it as Aura, Area Effect 2 yards, and Emanation, with the option of also taking Always On. You could not just take Always On, Area Effect and Emanation, as Always On is not a valid limitation on a transient ability -- Aura is needed as well.
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Old 02-14-2006, 05:33 PM   #16
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Default Re: Flaming Aura

Thanks all for some thought-provoking suggestions!

arne
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Old 02-14-2006, 06:34 PM   #17
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Default Re: Flaming Aura

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Originally Posted by Rev_Pee_Kitty
Aura by itself does not reduce your range, but it is incompatible with any sort of normal ranged attack, and thus requires the Melee (or, one would assume, Emanation) limitation.

So, if you want a character whose firey aura fills up the two yards around him, I would buy it as Aura, Area Effect 2 yards, and Emanation,
This seems to contradict Characters, which states that Aura must be taken with Melee Attack Reach C. Is this errata?
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Old 02-14-2006, 07:06 PM   #18
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Default Re: Flaming Aura

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Originally Posted by sir_pudding
This seems to contradict Characters, which states that Aura must be taken with Melee Attack Reach C. Is this errata?
Yes, but interestingly enough, Melee attack doesn't restrict the attack from having Area Effect. So maybe Area Effect can be added in without Emanation? (I know, it's stretch, but there has to be something which allows for a switchable emanation which doesn't require concentration to maintain) Though, effectively Emanation removes the need for an attack roll, so maybe it could be considered to remove the need for an attack maneuver.

note: Melee attack does say that the attack can not have any enhancements/limitations which modify Malf, 1/2D, Max, Acc, RoF, Shots, and Recoil, and Area Effect doesn't modify any of those stats.
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Old 02-14-2006, 07:56 PM   #19
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Default Re: Flaming Aura

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Originally Posted by sir_pudding
This seems to contradict Characters, which states that Aura must be taken with Melee Attack Reach C. Is this errata?
I said, "one would assume". I never said that was explicitly allowed. It's just a natural assumption that it makes sense to use it, given the logic behind how the various modifiers work.

I don't think it's legal to use Area Effect + Melee, as ccwebs posted, though. Melee requires you to hit the subject with your body/weapon. Area Effect does not require this, which is undoubtedly one of the reasons it's a smaller limitation. If you're going to use Area Effect with Aura, it's my opinion as a GM that you should use Emanation instead of Melee, C, because the latter is a bit of a crock.
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Old 02-14-2006, 08:52 PM   #20
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Default Re: Flaming Aura

Quote:
Originally Posted by Rev_Pee_Kitty
I said, "one would assume". I never said that was explicitly allowed. It's just a natural assumption that it makes sense to use it, given the logic behind how the various modifiers work.

I don't think it's legal to use Area Effect + Melee, as ccwebs posted, though. Melee requires you to hit the subject with your body/weapon. Area Effect does not require this, which is undoubtedly one of the reasons it's a smaller limitation. If you're going to use Area Effect with Aura, it's my opinion as a GM that you should use Emanation instead of Melee, C, because the latter is a bit of a crock.
Well, my preference is for Emanation and Area Effect (no Aura needed), but Aura and Melee Attack doesn't require a "hit" roll either (for you to "attack", yes, but not if something touches you) so I don't see anywhere in the rules where Aura+Melee+Area Effect would be blantly against the rules (just a really big stretch of them, so maybe it breaks the spirit but not the letter?)
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