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Old 02-02-2008, 04:35 PM   #1
AmesJainchill
 
Join Date: Jun 2005
Default Just got MA...Martial Arts questions...

1) What the hell is up with the Two-Handed Combinations description? I can't make out what it means.

Do I get the reduced price of -4 if I use two different hands for the Combination or what? I think that's the way it works?

2) Could I make a Combination using Wrench Spine or Neck Snap that lets me perform the grapple (plus hoist for Wrench Spine) and then make the Quick Contest all in one second?
Is this a balance issue or a realism issue?

Besides these questions, I don't have any problems with the book at all.
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Old 02-02-2008, 08:35 PM   #2
PK
 
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Default Re: Just got MA...Martial Arts questions...

A normal Combination is based on a Rapid Strike, so the penalty is -6 per attack. Essentially, if you could make the attack as a Dual Weapon Attack (instead of a Rapid Strike), the penalty is only -4, because a DWA is easier than a RS.
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Old 02-02-2008, 10:28 PM   #3
Peter V. Dell'Orto
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Default Re: Just got MA...Martial Arts questions...

I'm very happy you like it!

1) Yes, if you use two different hands (base it on Dual-Weapon Attack) you get a combo starting at -4/-4 instead of -6/-6. So it's cheaper, but you need must have both hands free to fight, if it's a weapon combo you need the weapons specified (if your combo is for a pair of rapiers, it's not useful when you have a rapier and a main gauche).

2) I'm not sure. I wouldn't allow it, personally, because I think the part about it taking an extra turn is a good control for these high-damage attacks. But Kromm can rule officially either way.
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Old 02-03-2008, 02:04 AM   #4
AmesJainchill
 
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Default Re: Just got MA...Martial Arts questions...

Okay! So, it's like Dual Weapon Attack. Cool.

I see your point...I shouldn't be too hasty on the Neck Snap Combo issue. But I can always have one rule for a more cinematic campaign and one for a more evenhanded campaign where the rules are the rules, and whoever gets hurt, gets hurt.

The campaign I'm running now, this is really only practical for NPCs to do because of the expense of time and training and whatnot, but I don't want to rush into things.
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Old 02-04-2008, 09:53 AM   #5
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Default Re: Just got MA...Martial Arts questions...

Actually, the new GURPS Fairbairn PDF on e23 allows Combination (Judo Grapple/Torso + ST/Backbreaker) in a cinematic game (or with a GM who's willing to allow the Unusual Training for it).
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Old 02-04-2008, 11:20 AM   #6
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Default Re: Just got MA...Martial Arts questions...

Quote:
Originally Posted by Rev. Pee Kitty
Actually, the new GURPS Fairbairn PDF on e23 allows Combination (Judo Grapple/Torso + ST/Backbreaker) in a cinematic game (or with a GM who's willing to allow the Unusual Training for it).
Ah! I bought Fairbarn before I bought Martial Arts, I'll have to look it over again.
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Old 02-04-2008, 11:53 AM   #7
Kromm
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Default Re: Just got MA...Martial Arts questions...

Grab + hurt combos are probably okay as long as you remember that the victim gets two defenses/resistance rolls/whatever. I wouldn't make a habit out of allowing them sight unseen, though.
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