Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-25-2019, 08:47 AM   #1
martinl
 
Join Date: Jan 2006
Default Body Slamming A Swarm

Note: Do not attempt this in high-realism games.

Last night my luchadora street urchin body slammed a rat swarm in order to do some large area injury. We did not find any body slamming rules in Basic, and were trying for speed, so we went with "Thrust damage +2, large area, based off of wrasslin', counts as an all out attack."

In the cold light of day, it seems to me this might actually just be a standard slam attack, with the target braced on a hard object, at a speed somehow calculated from max jumping height...
...I also seem to recall "falling on top of someone rules," those might be even better.

Are there published body slamming rules? How would you folks handle this?
martinl is offline   Reply With Quote
Old 10-25-2019, 09:38 AM   #2
whswhs
 
Join Date: Jun 2005
Default Re: Body Slamming A Swarm

Quote:
Originally Posted by martinl View Post
Are there published body slamming rules? How would you folks handle this?
The slam is a standard attack in volume 2 of the Basic Set. Look in the first chapter on combat, near the end of the section on unarmed combat.
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is offline   Reply With Quote
Old 10-25-2019, 09:45 AM   #3
naloth
 
Join Date: Sep 2004
Default Re: Body Slamming A Swarm

The new DF rules for slamming are a bit easier to use:

New (DFRPG Exploits p.40):
thr-2, modified /per die/ by velocity off the Speed/Range table
1 yard = -2 per die
2 yards = flat
3-4 yards = +1 per die
naloth is online now   Reply With Quote
Old 10-25-2019, 10:26 AM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Body Slamming A Swarm

Assuming you mean 'falling on top of someone' when you say body slam, see the falling rules, and particularly 'damage from falling objects' on B431.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 10-25-2019, 11:23 AM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Body Slamming A Swarm

Also consider the Trampling rules.
__________________
Looking for group in my area
My GURPS official contributions Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is online now   Reply With Quote
Old 10-25-2019, 11:55 AM   #6
Varyon
 
Join Date: Jun 2013
Default Re: Body Slamming A Swarm

Without a jump, a body slam can probably be approximated as a fall from 1/2 your height. For an SM+0 character, that's 1 yard and a velocity of 5. For a beefy ST 14 or so luchador, that's 0.7d of falling damage to him, and I'd probably double it for the rats if they're on relatively unyielding ground (they probably break his fall enough he doesn't get the damage doubled, fortunately), to 1.4d. That's roughly 1d-1 cr to him, 1d+1 cr to the rats. If he jumps first, he adds his jump height to the starting height of the fall; without something to springboard off of, and assuming Basic Move below 8 and Jumping-14, and jumping without a couple seconds to prepare (that is, jumping in combat), you'd add 16", and will boost to roughly 5.5 yards/second, which you would be justified in rounding up to 6 (after all, a 1 yard fall only has a velocity of around 4.6 yards/second, but GURPS rounds this up to 5). That's 0.84d and 1.68d, respectively, for 1d-1 to the luchador and 1d+2 (or 2d-1) to the rats.
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
Old 10-25-2019, 11:59 AM   #7
Black Leviathan
 
Join Date: Sep 2018
Default Re: Body Slamming A Swarm

Yeah I would have called it a slam but win or lose you end up on the ground. I'd compare he damage to a trample attack and make it do at least as much damage. You shouldn't get penalized for having a little wrestling flare.
Black Leviathan is offline   Reply With Quote
Old 10-25-2019, 12:42 PM   #8
martinl
 
Join Date: Jan 2006
Default Re: Body Slamming A Swarm

Quote:
Originally Posted by Black Leviathan View Post
You shouldn't get penalized for having a little wrestling flare.
Other than getting swarmed by the remaining rats, of course. ;)
martinl is offline   Reply With Quote
Old 10-25-2019, 12:47 PM   #9
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Body Slamming A Swarm

I wouldn't have gone with "Large Area damage" but otherwise I'm with you on the Wrestling based 'body' Slam.
evileeyore is offline   Reply With Quote
Old 10-25-2019, 12:48 PM   #10
martinl
 
Join Date: Jan 2006
Default Re: Body Slamming A Swarm

Quote:
Originally Posted by Varyon View Post
...ST 14 or so luchador... for 1d-1 to the luchador and 1d+2 (or 2d-1) to the rats.
Well, the Lucha had lifting ST 14, but also took +2 for wrasslin' at DX+2. She did 1d+2, didn't take any (which we probably should have done), and ended prone.

We also called it an all-out attack, which seems fair, and large area injury, which also seems fair for slams but I'm not sure is RAW.

In any case, it seems we muddled our way though fairly close, and it was the second most awesome lucha move of the night, so I'm happy with it.

Would you folks change anything if Technical Grappling was being used? (We weren't but I'm curious about it.)

Does Technical Grappling need a Lucha supplement?
martinl is offline   Reply With Quote
Reply

Tags
body slam, move-and-attack, slam, technical grappling, wrestling

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:30 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.