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Old 10-18-2019, 10:45 AM   #51
naloth
 
Join Date: Sep 2004
Default Re: Godlike Abilities [Powers]

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Originally Posted by AlexanderHowl View Post
That only applies to attacks if they have exactly the same Malf., 1/2D, Max, Shots, and Recoil, otherwise they are considered two separate attacks (Basic, p. 106).
That is not what that says. It gives you permission to resolve abilities with identical stats together in one roll. It doesn't any anything about allowing you to have multiple actions any more than it allows you to have free coffee on Wednesdays.


Quote:
Since they are two separate attacks, they should be able to target two separate targets, especially if their basic natures are radically different. For a non-attack example, look at how they used Link in the See Invisible example in Horrors, p. 18.
I'll check that example when I have time, but Link doesn't negate any of the limits for using a single ability (since they are treated as 1 activation) for targeting or attacking multiple targets. You follow exactly the same rules and limitations using 1 innate attack to attack multiple targets vs 2 linked innate attacks to attack multiple targets.
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Old 10-18-2019, 10:47 AM   #52
TGLS
 
Join Date: Jan 2014
Default Re: Godlike Abilities [Powers]

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Originally Posted by Aldric View Post
You could consider it a single power where you transfer luck from one character to the other, but I'm sure there are other ways to model such a skill
Well, only if you were using the 10% version of Link. Relative to Compartmentalized Mind with Mentalism, No Mental Separation, and Limited (One Ability), it's 14 points cheaper. Bring generous, and calling only able to use both halves of one advantage -50% (probably too cheap), is still a 4 point difference. Given the context, it would make more sense to have full blown Compartmentalized Mind (it is a god after all).
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Old 10-18-2019, 11:16 AM   #53
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: Godlike Abilities [Powers]

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Originally Posted by Anders View Post
It's an official enhancement, but I don't know from where. Enraged Eggplant uses it all the time in his spells.
Found it, "Improved", from Thaumatology: Sorcery, p.19, +10%. I stand corrected.
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Old 10-18-2019, 02:41 PM   #54
Plane
 
Join Date: Aug 2018
Default Re: Godlike Abilities [Powers]

rather than Cosmic (Ignores Damage Reduction +300%) I think because Damage Reduction comes in multiple tiers (much like Hardened does) perhaps negating it should also come in levels like Armor Divisor does?
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Old 10-18-2019, 10:52 PM   #55
Prince Charon
 
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Join Date: Dec 2012
Default Re: Godlike Abilities [Powers]

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Originally Posted by Plane View Post
rather than Cosmic (Ignores Damage Reduction +300%) I think because Damage Reduction comes in multiple tiers (much like Hardened does) perhaps negating it should also come in levels like Armor Divisor does?
That makes sense to me, for what it's worth.
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Old 10-18-2019, 11:21 PM   #56
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Godlike Abilities [Powers]

Armor Divisor and Hardened are both enhancements though while Damage Reduction is an advantage, so you are comparing apples to oranges. Now, I could see make Damage Reduction into an enhancement for DR, with Damage Multiplier being an enhancement for Innate Attacks.

In that case, Damage Reduction would be a 50% enhancement for DR, with injury divided by (DR/10, minimum 1), with Armor Divisor having no impact on Damage Reduction. Damage Multiplier would be a 100% enhancement for Innate Attack, with injury multiplied by (Innate Attack Level/10, minimum 1), with Hardened having no impact on Damage Multiplier. In that case, a character with DR 20 could have Damage Reduction /2, DR 30 could have Damage Reduction /3, DR 40 could have Damage Reduction /4, etc.
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