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Old 09-20-2012, 06:01 AM   #171
LordHelmet
 
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Default Re: Combat Maneuvers Cheat Sheet

Hello Onkl,

thank you very much for your work! It is greatly appreciated.

It would be very nice of you if you could add another item to your Cheat Sheet. The Damage Type from B269. I did it once with your version 1.98 (see here) [lower third of page one, in the "Parry"-row ]. But since I have no InDesign it was a bit cumbersome to get it done.

Thank you.
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Old 09-20-2012, 06:13 AM   #172
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by LordHelmet View Post
Hello Onkl,

thank you very much for your work! It is greatly appreciated.

It would be very nice of you if you could add another item to your Cheat Sheet. The Damage Type from B269. I did it once with your version 1.98 (see here) [lower third of page one, in the "Parry"-row ]. But since I have no InDesign it was a bit cumbersome to get it done.

Thank you.
Seems like a worthywhile addition... I think I even premade that table...

I'll see what I can do. I've had an unreleased version slumbering for a few weeks now.

I think I'll get around to it tonight, so stay tuned... or better yet: Suggest other additions... I'll also incorporate changes suggested to the Injury Cheat Sheet.

Cheers!

Onkl
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Old 09-20-2012, 03:15 PM   #173
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Default Re: Combat Maneuvers Cheat Sheet

Version 2.04 of the Combat Maneuvers Cheat Sheet released.

Combat Maneuvers Cheat Sheet 2.04
Combat Maneuvers Cheat Sheet 2.04 eReader Version Imperial
Combat Maneuvers Cheat Sheet 2.04 eReader Version Metric

Combat Maneuvers Cheat Sheet 2.04 - InDesign Source File

Changes 2.04:
  • Changed the color scheme: The maneuvers are now GREEN for GO! and the defenses are RED for DANGER... or something like that.
  • Monster Hunter/Action Range Table for quicker gameplay - I colored up the standart range/speed table and made the value bold italic that are to be used with monster hunters and action.
  • Thanks celti for pointing out the flaw in the hit location table "I just found a flaw in the Hit Locations section; in note 11, it says 'Other attacks cannot target the vitals', but crushing attacks can, as per note 18 and the last paragraph of p.137 in Martial Arts."
  • Thanks LordHelmet for suggesting to (re)add a damage modifier table.

Last edited by Onkl; 09-20-2012 at 03:18 PM. Reason: Don't need the date. ;)
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Old 09-20-2012, 03:40 PM   #174
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Default Re: Combat Maneuvers Cheat Sheet

Truly it is a work of art, even unto version 1.
I particularly like page 1 of 2.04:)

PS re the art - I was never able to figure out what the little green doodles were - until I was testing a laminator. <3LEGO Rangers
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Old 09-20-2012, 04:44 PM   #175
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Default Re: Combat Maneuvers Cheat Sheet

Loving the sheet, just another couple of pointers,

page 3 and 4 seem to be the same, not sure if they were copied

And as pointed out in the injury topic I think there may be a bit of a misleading segment on the hit locations of the face and skull in regards to knockdown and stunning as it sounds like any injury causing a shock penalty leads to a knockdown and stunning roll with a penalty instead of just injuries that lead to a major wound.
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Old 09-20-2012, 06:11 PM   #176
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Default Re: Combat Maneuvers Cheat Sheet

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Version 2.04 of the Combat Maneuvers Cheat Sheet released.
...nice :)
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Old 09-20-2012, 06:17 PM   #177
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Default Re: Combat Maneuvers Cheat Sheet

I love this thing you do, Onkl!
I find it is really helpful for intermediate players who want to start to use more sophisticated fighting, though it is bewildering to new players who are just wrapping their heads around overlapping combat turns.

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page 3 and 4 seem to be the same, not sure if they were copied
Check the units on the range/size table. I thought the same thing at first.
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Old 09-21-2012, 09:01 AM   #178
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Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by Aneirin View Post
Loving the sheet, just another couple of pointers,

page 3 and 4 seem to be the same, not sure if they were copied

And as pointed out in the injury topic I think there may be a bit of a misleading segment on the hit locations of the face and skull in regards to knockdown and stunning as it sounds like any injury causing a shock penalty leads to a knockdown and stunning roll with a penalty instead of just injuries that lead to a major wound.
now I've had a chance to read over it, I see what you mean. Cool - still all fits on a single laminated sheet:)
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Old 03-02-2013, 01:50 AM   #179
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Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by Aneirin View Post

page 3 and 4 seem to be the same, not sure if they were copied.
I thought the same thing until I noticed page 3 uses the metric system.
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Old 05-09-2013, 03:26 PM   #180
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Default Re: Combat Maneuvers Cheat Sheet

Thanks for this! It is a table-top must for my campaigns.

I used it for our web app for hit location (link in the signature) and linked to this thread.
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