07-10-2013, 02:42 PM | #11 | |
Join Date: Sep 2007
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Re: [RPM] Fortune Potion
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10 CP worth of awesomeness in one scene, versus 10 CP worth of awesomeness in every scene to follow? That would be an easy choice. So "awesomeness now" has to greater than "future awesomeness" for a given price. It's hard enough to judge that ratio. But the net present value of future awesomeness also depends on the length of the game to come. In a one-shot, there won't be any future awesomeness. In a long-running campaign, never investing in your character is just going to leave you behind (which depending on the group may or may not cause problems). So there's no one right answer. It seems easier to use two different currencies. With no mechanism to trade one for the other, you don't have to worry about the conversion rate. |
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07-10-2013, 02:47 PM | #12 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Fortune Potion
Quote:
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07-10-2013, 10:09 PM | #13 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] Fortune Potion
Quote:
Then Dooming Foes (PU5, p. 5) starts with: "The GM will usually want to forbid bought critical successes in situations where they visit critical failure, serious injury, or comparable disaster upon an NPC or a fellow PC. “No buying critical hits in combat” is the most obvious facet of this." The only "special" thing about the MH1 rules is that they go beyond a strong warning and establish it as a hard rule. However, in practice, there's no difference other than tone -- because as always, the GM will have the final say about the situation.
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07-10-2013, 10:16 PM | #14 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Fortune Potion
Quote:
I always treat anything as "With GM discretion" so my brain must have skipped over that. I'll leave my post as is however, since yours is there.
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Tags |
destiny points, fortune, fortune ritual, ritual, rpm |
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