11-25-2011, 05:58 AM | #41 | |
Join Date: Apr 2010
Location: Land of the Britons
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Re: The bell-curve for Luck
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Of cause having Luck just be a "roll 1d6 and reduce your original roll by its result" is much quicker still (than both rerolling as per standard Luck and calculating if the LuckDie will help in a 3d6+1d6 setup). It's also very easy to eyeball if it'll be at all helpful, at the cost of never turning a crit fail into a crit success etc, although it could turn a near crit success into a crit success which could be handy on occasion. I guess the statistical benefit is only part of the cost, foreknowledge of its likelihood of success as well as ease of mechanics also play a large part in how it should be priced and how enjoyable it is.
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11-25-2011, 06:41 AM | #42 |
Never Been Pretty
Join Date: Jan 2005
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Re: The bell-curve for Luck
Now I'm wondering what Scar's variant Luck would cost as advantages. Considering the probability tables he has included for both 3d6+1d6 and 3d6+2d6 as well as the fact that we know the die result for Luck before we decide if we're going to use it or not (at least on rolls the player makes himself).
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11-25-2011, 06:57 AM | #43 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: The bell-curve for Luck
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11-25-2011, 07:08 AM | #44 |
Ceci n'est pas un hyperlien
Join Date: Oct 2005
Location: Iceland
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Re: The bell-curve for Luck
We use something like that in my group. It gets used more then luck would. You can use it to fix rolls you almost made, you can get out of critical fails and the most deadly use is to change a good role into a great role on things like contested rolls (Feint, Will vs Will, resisted spells). Many a villain has met his end because of this.
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11-25-2011, 07:19 AM | #45 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: The bell-curve for Luck
To my mind, 3d6, minus 1d6 for Luck increases the odds of Critical Successes and making very low target rolls a little too good.
It's fairly comparable to standard luck for target of 9+, but increasing the change of getting a 3 from 1 in 216 (0.463%) to nearly 1 in 6 (15.9%) is a little too good! And here's the numbers: Code:
Target Before Luck After Luck (% Successful Luck Usage) 3 0.4630% 15.8951% ( 15.5039%) 4 1.8519% 23.9198% ( 22.4843%) 5 4.6296% 33.5648% ( 30.3398%) 6 9.2593% 44.3673% ( 38.6905%) 7 16.2037% 55.6327% ( 47.0534%) 8 25.9259% 66.4352% ( 54.6875%) 9 37.5000% 76.0802% ( 61.7284%) 10 50.0000% 84.1049% ( 68.2099%) 11 62.5000% 90.2778% ( 74.0741%) 12 74.0741% 94.5988% ( 79.1667%) 13 83.7963% 97.2994% ( 83.3333%) 14 90.7407% 98.8426% ( 87.5000%) 15 95.3704% 99.6142% ( 91.6667%) 16 98.1481% 99.9228% ( 95.8333%) |
11-25-2011, 08:16 AM | #46 | |
Join Date: Apr 2010
Location: Land of the Britons
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Re: The bell-curve for Luck
Quote:
Perhaps costs more in the realm of Ridiculous Luck but with the same frequency of Luck. Of cause, I guess that introduces the property of frequency of use and method of determining it (there are two currently, real time and a conversion for "in game time")
__________________
...like a monkey with a wrench. |
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11-25-2011, 08:30 AM | #47 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: The bell-curve for Luck
I have used the Extra dice kind of luck, but with one caveat: I gave 2 dice per session, per 15 points invested in Luck. Since I run 4 hour sessions (aprox) this is half as much as they would get normally, but they get the benefit of being able to use it back to back. Worked well, but in the end. players prefered the more random normal Luck (extra dice luck is not random, in that when you use it you already know if it's going to help)
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11-25-2011, 08:49 AM | #48 |
Join Date: Apr 2010
Location: Land of the Britons
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Re: The bell-curve for Luck
Interesting that they prefer to keep Luck luck based then. I do find it humorous that one must be lucky in real life to gain the full benefit of Luck in game. (Or at least not unlucky, I have a player who swears their unlucky at dice, and sometimes it does seem that way, I wonder how much use they'd get out of Luck...)
__________________
...like a monkey with a wrench. |
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