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Old 08-15-2011, 12:16 AM   #51
Onkl
 
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Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by Daeglan View Post
Awesome sheet. Only thing i see missing are cover bonuses. Or how cover works.
You're right, I'll see what I can do.
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Old 08-15-2011, 01:14 AM   #52
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Default Re: Combat Maneuvers Cheat Sheet

This rocks.

I tend to start new players with Combat Lite and after a few sessions, start showing them some options.
I wouldn't give this sheet to a brand new role-player, but after a few sessions this will be perfect. They'll recognize all the basics that they've been using and see the advantages and disadvantages of the options in comparison.

Thank you for this. I'm giving it to my gaming group this week.
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Old 09-02-2011, 11:17 AM   #53
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Default Re: Combat Maneuvers Cheat Sheet

UPDATED September 02 2011, 18:40 CET
Combat Maneuvers Cheat Sheet 1.94
Combat Maneuvers Cheat Sheet 1.94 - InDesign Source File

Changes 1.94:
  • Added a second page
  • Added Range/Speed Table (metric system, yeah, bite me! :P)
  • Added Hit Location Table
  • Added Damage Typ/Modifier Table
  • Added Weapon Stats Table
  • Added Rapid Fire Table (Was that there already?)
  • Added Cover DR Table (2.5cm == 1 Inch)
  • So many changes and corrections, I can't remember them all :P

Quote:
Originally Posted by Daeglan View Post
Awesome sheet. Only thing i see missing are cover bonuses. Or how cover works.
I'll see what I can do about cover rules, maybe I'll drop the Weapon Statistics Table, then I'd have a lot of room again... ;(

Last edited by Onkl; 09-02-2011 at 12:03 PM.
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Old 09-02-2011, 01:26 PM   #54
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Default Re: Combat Maneuvers Cheat Sheet

Thank you. I love these types of aids for many reasons.

Obviously it serves as a great and quick reference (especially here with page numbers), but more it really helps my learning curve with a system like GURPS.
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Old 09-02-2011, 01:32 PM   #55
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Default Re: Combat Maneuvers Cheat Sheet

Injury tolerance rules would be handy.
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Old 09-02-2011, 05:53 PM   #56
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by Daeglan View Post
Injury tolerance rules would be handy.
I'll second that, at least the kinds on p. B380.

Edit: Oh, and the pelvis hit location from Tactical Shooting. You might want to round those linear measurements as well.
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Last edited by Rasputin; 09-02-2011 at 05:59 PM.
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Old 09-02-2011, 06:25 PM   #57
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Default Re: Combat Maneuvers Cheat Sheet

UPDATED September 03 2011, 02:23 CET
Combat Maneuvers Cheat Sheet 1.95
Combat Maneuvers Cheat Sheet 1.95 - InDesign Source File

Changes 1.95:

Your wish is my command... I had to remove chambara defenses though, if you got InDesign and deem them more important than the injury modifiers - I've left the table in the File, just add it again yourself.
  • Removed Chambara Defenses
  • Added Injury Tolerance Table
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Old 09-11-2011, 11:00 AM   #58
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Default Re: Combat Maneuvers Cheat Sheet

Can I request a version using yards instead of meters on the range chart? Also can you add the note is only have of a target is available it is an additional -2

Last edited by Daeglan; 09-11-2011 at 11:12 AM.
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Old 10-20-2011, 03:45 AM   #59
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Default Re: Combat Maneuvers Cheat Sheet

It'd be nice if you included things like "Roll 1d; on a 1, the vitals are hit" for the hit location notes.
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Old 10-20-2011, 08:25 PM   #60
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Default Re: Combat Maneuvers Cheat Sheet

Not much need to convert meters to yards. A meter is within 3 inches of a yard, which is close enough not to matter in game terms. Under 100 meters, the differences are negligible. If you're really worried about it, 100 meters is 110 yards.
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