08-15-2011, 12:16 AM | #51 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Combat Maneuvers Cheat Sheet
You're right, I'll see what I can do.
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08-15-2011, 01:14 AM | #52 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: Combat Maneuvers Cheat Sheet
This rocks.
I tend to start new players with Combat Lite and after a few sessions, start showing them some options. I wouldn't give this sheet to a brand new role-player, but after a few sessions this will be perfect. They'll recognize all the basics that they've been using and see the advantages and disadvantages of the options in comparison. Thank you for this. I'm giving it to my gaming group this week. |
09-02-2011, 11:17 AM | #53 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Combat Maneuvers Cheat Sheet
UPDATED September 02 2011, 18:40 CET
Combat Maneuvers Cheat Sheet 1.94 Combat Maneuvers Cheat Sheet 1.94 - InDesign Source File Changes 1.94:
I'll see what I can do about cover rules, maybe I'll drop the Weapon Statistics Table, then I'd have a lot of room again... ;( Last edited by Onkl; 09-02-2011 at 12:03 PM. |
09-02-2011, 01:26 PM | #54 |
Join Date: May 2005
Location: Oakdale, MN
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Re: Combat Maneuvers Cheat Sheet
Thank you. I love these types of aids for many reasons.
Obviously it serves as a great and quick reference (especially here with page numbers), but more it really helps my learning curve with a system like GURPS. |
09-02-2011, 01:32 PM | #55 |
Join Date: Jun 2010
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Re: Combat Maneuvers Cheat Sheet
Injury tolerance rules would be handy.
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09-02-2011, 05:53 PM | #56 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Combat Maneuvers Cheat Sheet
I'll second that, at least the kinds on p. B380.
Edit: Oh, and the pelvis hit location from Tactical Shooting. You might want to round those linear measurements as well. Last edited by Rasputin; 09-02-2011 at 05:59 PM. |
09-02-2011, 06:25 PM | #57 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Combat Maneuvers Cheat Sheet
UPDATED September 03 2011, 02:23 CET
Combat Maneuvers Cheat Sheet 1.95 Combat Maneuvers Cheat Sheet 1.95 - InDesign Source File Changes 1.95: Your wish is my command... I had to remove chambara defenses though, if you got InDesign and deem them more important than the injury modifiers - I've left the table in the File, just add it again yourself.
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09-11-2011, 11:00 AM | #58 |
Join Date: Jun 2010
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Re: Combat Maneuvers Cheat Sheet
Can I request a version using yards instead of meters on the range chart? Also can you add the note is only have of a target is available it is an additional -2
Last edited by Daeglan; 09-11-2011 at 11:12 AM. |
10-20-2011, 03:45 AM | #59 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Combat Maneuvers Cheat Sheet
It'd be nice if you included things like "Roll 1d; on a 1, the vitals are hit" for the hit location notes.
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10-20-2011, 08:25 PM | #60 |
Join Date: Jul 2007
Location: Ann Arbor, MI
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Re: Combat Maneuvers Cheat Sheet
Not much need to convert meters to yards. A meter is within 3 inches of a yard, which is close enough not to matter in game terms. Under 100 meters, the differences are negligible. If you're really worried about it, 100 meters is 110 yards.
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