01-26-2015, 03:54 AM | #41 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
Shouldn't that be covered by just getting Savoir-Faire (Military) and both Cultural Familiarities? And army familiarities, of course, but that's a given with the right to take two Skill Familiarities per point spent.
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01-26-2015, 04:54 AM | #42 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Social Skill Questions, Reparcelling and Rebalancing
The GM didn't feel they were quite separate Cultural Familiarities, and I was specifically after the ability to masquerade as a Red Army soldier (I had native Russian, with the local accent). This all happened in-play, rather than at character generation.
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01-26-2015, 05:13 AM | #43 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
If USSR and UK don't count as separate cultural familiarities, then I don't know what does.
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01-26-2015, 03:00 PM | #44 | |||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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I can think of more different cultures but, yeah. |
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01-27-2015, 02:14 AM | #45 | |||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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I don't mean that there aren't more different cultures, but I think that if you count UK and USSR as a single CF, then you have maybe three-four CFs total on Terra. |
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01-27-2015, 02:53 AM | #46 | |||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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Oh, I know. I was just having fun. |
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01-27-2015, 03:45 AM | #47 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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From the perspective of normal rules, Sex Appeal looks more valuable than Savoir-Faire in campaigns that are not focused on a single subculture. It has a big drawback (about half the population being outright immune) and a big benefit (those who aren't are affected better). The good bit is that it's useful in all sorts of contexts: shopping/haggling, avoiding speeding tickets, interrogation (on both sides of the table), distractions, seduction/romance, asking for aid or information, sometimes even gaining admission into places . . . Quote:
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01-27-2015, 04:13 AM | #48 | ||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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Can you give me any information about what isn't making sense? Because I'll try another shot in the dark if you can't but it's a lot easier if I get a clue about what isn't working. |
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01-27-2015, 04:56 AM | #49 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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But on the other end of the spectrum, I'm running a campaign of what is essentially Non-Government X-Files by now, and in it the social environment already includes all of: high society, military/mercs, mafia, streetwise, and there's a chance of dojo showing up eventually. The campaign I play in had some bits of high society, military, some academic, corporate and administrative situations. Quote:
A not insignificant amount of it is emulation of high society or the sort of general social sense that is applicable to other specialties. Still there is stuff left over that would make up a Savoir-Faire (General Society or whatever you want to call it) and I can even think of fictional examples of people failing to demonstrate it. You're saying that Status 0 Savoir-Faire is awkward, even though you can think of examples of people failing it. So what's awkward about GURPS gaining SF (S0) in either houserules or a hypothetical 5e? (Though really, 'skill you roll against, and suffer penalties on failure, but nothing remarkable on a success' seems like a too-narrow view of Savoir-Faire; its point is being able to Influence people of the appropriate subculture; stuff like Complimentary Skill Rolls came as an afterthought.) |
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01-27-2015, 01:47 PM | #50 | |||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
Here are some rough sketches of ideas for techniques.
Lying: This technique improves your ability to pull off an isolated lie convincing someone you are saying what you think is true. It does not help convince someone that it is actually true. Multitasking: [Social skill use is differentiated most strongly from martial arts by it's time scale. In martial arts doing anything costs not doing lots of other things but when it comes to social matters you are much more able to handle multiple approaches at once. At a short enough time frame though juggling multiple social efforts starts to take a toll on each individual effort.] This is a penalty reduction Technique for making you more comfortable weaving between different social efforts. Specific Role: [For people who like to stick to one archetype for cons or people who only care about increasing their ability to assume a persona.] This technique lets you specialize in assuming a specific kind of role. Eccentricity: This is a penalty reduction Technique to let you pass off behaviour that is unusual and perhaps a bit off-putting but not technically against etiquette in the strictest sense. Provoking Rage: This technique makes you better at provoking someone to anger. Long Negotiation: [Long negotiations are more than just a string of Diplomacy rolls] This technique lets you become better at handling diplomacy at a more strategic level. Bad Boy Allure: [Someone can easily be good at a single flavour of Sex Appeal without much skill at any other flavours.] This technique makes you better at the specific style of Sex Appeal that is the allure of the bad boy. Dramatic Leadership: [Inspire loyalty is too broad, but a specific approach to inspiring loyalty is fine.] This technique lets you inspire loyalty through carefully chosen theatrics that build a legend around yourself in those that you lead. Quote:
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I also don't think of it so much as a vulnerability of certain subgroups as a mode that can work or not in a situation. Savoir-Faire (High Society) has applicability beyond those immersed in high society. |
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body language, detect lies, influence skills, social engineering, social styles |
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