02-27-2020, 09:38 PM | #1 |
Join Date: Feb 2016
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The Utility of Multiple Talents
One of the odd things that I have noticed over the years is people loading up on Talents when other traits would make more sense when effectiveness and efficiency are considered. In the case of Talents that stack skill bonuses though, there is a certain amount of utility. One possibility is an IQ 12 character with Cultural Chameleon 4 and Talker 4, allowing them Diplomacy-20 and Psychology-20 for 8 CP. Another possibility is a DX 12 and HT 12 character with Allure 4 and Born Entertainer 4, as they can gain Dancing-20 and Singing-20 for only 3 CP.
Do you see many people creating characters with multiple Talents? If so, do they make sense from an effectiveness and efficiency perspective or would a combination of other traits make more sense? What are your favorite combination of Talents? |
02-28-2020, 06:56 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: The Utility of Multiple Talents
I very often see two sets of 5-point talents that don't stack. That is quite efficient, and is the main way I see talents used, perhaps even more than a single 5 point or 10 point talent.
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02-28-2020, 07:11 AM | #3 |
Join Date: Feb 2016
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Re: The Utility of Multiple Talents
Well, the effectiveness ans efficiency of taking multiple non-stacking Talents depends on the nature of the Talents. For example, Allure and Craftiness would work because they each have skills from multiple Attributes. Conversely, Cultural Chameleon and Explorer would not make much sense, because all of the skills come from IQ (you could just take IQ+4, Per-4, and Will-4, and you have a more effective character than taking Cultural Chameleon 4 and Explorer 4).
What about multiple stacking Talents? For example, someone with HT 12 and Voice could take Allure 4, Bard 4, Born Entertainer 4, and Musical Talent 4, and have Singing-30 for 1 CP (total cost 111 CP). They also have a lot of other things that they are very good at, but they would probably be the best singer on Earth. |
02-28-2020, 07:43 AM | #4 |
Join Date: Jan 2014
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Re: The Utility of Multiple Talents
Two things on your last post
If you find that IQ! (Buying up IQ and selling down Will and Per) is making expensive talents too expensive:
If you're going to be enforcing talent caps, you ought to cap total pluses to a single skill from all talents. It's just silly to let a skill in lots of talents get more of a bonus than a skill in fewer talents. |
02-28-2020, 08:40 AM | #5 | |
Join Date: Nov 2016
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Re: The Utility of Multiple Talents
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In the games I play there is a skill cap when we start. No characters can have more than 1 CP in reserve when starting. Within said settings, talents are useful to raise several skills at the same time at a relatively lower cost.
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02-28-2020, 10:23 PM | #6 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: The Utility of Multiple Talents
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****************************** the multiple overlapping talents thing just kind of happens. I'm fine with it as long as the genre tolerates the resulting total skill level. I also don't enforce talent caps, though most my players don't realize or take advantage of that. It's the second most common way I see skills in the 19+ range, with the first being the primary weapon of dedicated combat monsters.
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02-28-2020, 11:01 PM | #7 |
Join Date: Oct 2007
Location: Vermont
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Re: The Utility of Multiple Talents
I love talents because I think IQ and DX are too broad, so I'd to discourage high levels of them and because it helps distinguish between different character types.
Let's say there are three Smart Guy character types in the same game: A Tech wizard who builds all the cool gadgets, an occultist who knows all the monster lore, and a smooth-talking manipulator and social engineer. Talents prevent those three characters from dumping all their points into IQ and all coming out as jack of all trades. In campaigns where it's appropriate, I encourage talents by capping DX, IQ, and HT at 15.
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