Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-27-2020, 09:38 PM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default The Utility of Multiple Talents

One of the odd things that I have noticed over the years is people loading up on Talents when other traits would make more sense when effectiveness and efficiency are considered. In the case of Talents that stack skill bonuses though, there is a certain amount of utility. One possibility is an IQ 12 character with Cultural Chameleon 4 and Talker 4, allowing them Diplomacy-20 and Psychology-20 for 8 CP. Another possibility is a DX 12 and HT 12 character with Allure 4 and Born Entertainer 4, as they can gain Dancing-20 and Singing-20 for only 3 CP.

Do you see many people creating characters with multiple Talents? If so, do they make sense from an effectiveness and efficiency perspective or would a combination of other traits make more sense? What are your favorite combination of Talents?
AlexanderHowl is offline   Reply With Quote
Old 02-28-2020, 06:56 AM   #2
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: The Utility of Multiple Talents

I very often see two sets of 5-point talents that don't stack. That is quite efficient, and is the main way I see talents used, perhaps even more than a single 5 point or 10 point talent.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 02-28-2020, 07:11 AM   #3
AlexanderHowl
 
Join Date: Feb 2016
Default Re: The Utility of Multiple Talents

Well, the effectiveness ans efficiency of taking multiple non-stacking Talents depends on the nature of the Talents. For example, Allure and Craftiness would work because they each have skills from multiple Attributes. Conversely, Cultural Chameleon and Explorer would not make much sense, because all of the skills come from IQ (you could just take IQ+4, Per-4, and Will-4, and you have a more effective character than taking Cultural Chameleon 4 and Explorer 4).

What about multiple stacking Talents? For example, someone with HT 12 and Voice could take Allure 4, Bard 4, Born Entertainer 4, and Musical Talent 4, and have Singing-30 for 1 CP (total cost 111 CP). They also have a lot of other things that they are very good at, but they would probably be the best singer on Earth.
AlexanderHowl is offline   Reply With Quote
Old 02-28-2020, 07:43 AM   #4
TGLS
 
Join Date: Jan 2014
Default Re: The Utility of Multiple Talents

Two things on your last post

If you find that IQ! (Buying up IQ and selling down Will and Per) is making expensive talents too expensive:
  1. Split off Per and Will from IQ completely and fix IQ at 20 pts.
  2. Enforce a strict disadvantage limit at a low value, so if somebody takes lower Will and Per relative to their IQ, they at least run out of disadvantage space quickly.
  3. Float IQ skills to other Attributes more often, so general pluses (like from talent), are better than attribute pluses.

If you're going to be enforcing talent caps, you ought to cap total pluses to a single skill from all talents. It's just silly to let a skill in lots of talents get more of a bonus than a skill in fewer talents.
TGLS is offline   Reply With Quote
Old 02-28-2020, 08:40 AM   #5
Hide
 
Hide's Avatar
 
Join Date: Nov 2016
Default Re: The Utility of Multiple Talents

Quote:
Originally Posted by AlexanderHowl View Post
(...)
Do you see many people creating characters with multiple Talents? If so, do they make sense from an effectiveness and efficiency perspective or would a combination of other traits make more sense? What are your favorite combination of Talents?(...)
I don't see people taking talents very often. When they do, they usually take talents on subjects that do not overlap. The closest they get to an overlap would be when they buy a talent and a "basic" physical advantage (e.g voice, flexibility, perfect balance, etc.) that works like a talent. Said combination would be my favorite, as it makes sense (IMO) to have a character that is both physically and mentally talented for a task.

In the games I play there is a skill cap when we start. No characters can have more than 1 CP in reserve when starting. Within said settings, talents are useful to raise several skills at the same time at a relatively lower cost.
__________________
- 画龍点睛。Hide。
Hide is offline   Reply With Quote
Old 02-28-2020, 10:23 PM   #6
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: The Utility of Multiple Talents

Quote:
Originally Posted by AlexanderHowl View Post
Cultural Chameleon and Explorer would not make much sense, because all of the skills come from IQ (you could just take IQ+4, Per-4, and Will-4, and you have a more effective character than taking Cultural Chameleon 4 and Explorer 4).
Quote:
Originally Posted by TGLS View Post
If you find that IQ! (Buying up IQ and selling down Will and Per) is making expensive talents too expensive:
  1. Split off Per and Will from IQ completely and fix IQ at 20 pts.
.
I play in this mode so often I forget others don't. I dont do it for the benefits to buying talents, but the situation I described above is very much a result of using that option heavily. And I think it's a good thing: multiple different talents make more differentiated characters.

******************************

the multiple overlapping talents thing just kind of happens. I'm fine with it as long as the genre tolerates the resulting total skill level. I also don't enforce talent caps, though most my players don't realize or take advantage of that. It's the second most common way I see skills in the 19+ range, with the first being the primary weapon of dedicated combat monsters.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 02-28-2020, 11:01 PM   #7
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: The Utility of Multiple Talents

I love talents because I think IQ and DX are too broad, so I'd to discourage high levels of them and because it helps distinguish between different character types.

Let's say there are three Smart Guy character types in the same game: A Tech wizard who builds all the cool gadgets, an occultist who knows all the monster lore, and a smooth-talking manipulator and social engineer. Talents prevent those three characters from dumping all their points into IQ and all coming out as jack of all trades.

In campaigns where it's appropriate, I encourage talents by capping DX, IQ, and HT at 15.
aesir23 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:56 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.