02-27-2020, 01:09 PM | #11 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Mesoamerican Setting
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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02-27-2020, 04:33 PM | #12 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Mesoamerican Setting
I had an extensive fantasy "Mesoamerica" in my old college D&D campaign. It was definitely fantasy, but I stole tons of material from archaeology and art books. This was part of what led me to GURPS because GURPS Aztecs was so much better than any other gaming treatments I could find. (The Maztica setting for Forgotten Realms was subpar.) I stumbled across a mint copy of The Florentine Codex (all twelve volumes...sold for a song) at a used bookstore on a road trip... I mined material from it for years.
My players seemed to enjoy the setting. But, again, ultimately the cultural milieu was just a backdrop for standard dungeoneering. (I recall an aboleth hidden in the canals of a "Mayan" city and a beholder living in a dungeon beneath a temple pyramid.) I'd love to hear how your world building unfolds. |
02-27-2020, 04:38 PM | #13 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Mesoamerican Setting
Quote:
(Granted, my grad school gaming experience was far from representative.)
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02-27-2020, 05:12 PM | #14 | ||
Join Date: Oct 2007
Location: Vermont
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Re: Mesoamerican Setting
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Still, you are right that most of the history of the region is pretty dark to us before the early 16th century. The OPs approach reminds me of the way Guy Gavriel Kay does his fantasy settings--well researched historical settings with all the names changed and a hint of the fantastical. It's a valid and, I think, liberating way to go. Quote:
If you decide to introduce magic later, I recommend you get Thaumatology, though. The standard GURPS magic system and magic as powers don't feel like a very good fit for a realistic Low Fantasy.
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My ongoing thread of GURPS versions of DC Comics characters. |
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02-28-2020, 01:19 AM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Mesoamerican Setting
If one of your players is an archaeologist you press-gang him into helping. And tell him that any deviations from the truth is motivated by "this is an alternate world."
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
02-28-2020, 11:18 AM | #16 |
Join Date: Mar 2019
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Re: Mesoamerican Setting
So my idea for the setting is that there are four cities that each predominantly worship one of the four directional deities. The PC's are former slaves from a tiny village and they will have the opportunity to either become merchants or join the army. I'm taking a DC comics approach to the cities where they're based on real places but largely fictional.
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