03-08-2020, 09:21 AM | #61 | |
Join Date: Aug 2007
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Re: [UT] Integrated retractable bayonet
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Who's using armor-piercing ammo agaisnt naked werewolves anyway?
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Fred Brackin |
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03-08-2020, 10:25 AM | #62 |
Join Date: Jun 2017
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Re: [UT] Integrated retractable bayonet
Once you start allowing for vampires, werewolves, etc, then a lot of the calculations of what is effective is now going to depend on the details of the vampire, werewolf, etc templates. If a werewolf only has Weakness (silver--1d/minute), then a bayonet probably isn't worth it. But if that werewolf instead has Unkillable (Achilles Heal: Silver), then a silver bayonet looks much more interesting. If I were putting together an UT monster hunter game, I would make sure that some threats are resistant to bullets so as to make melee fighters more interesting: Injury Tolerance (piercing), Missile Shield, Ballistic Armor, Instant Regeneration (not against their weakness), etc.
One use for a retractable bayonet even in a fairly realistic setting could be for forces that expect to be fighting in spacecraft. If spacecraft are fairly fragile, you might not want a bunch of APDS rounds from an ETC flying around, punching holes in conduits, bulkheads, and reactors. You could try frangible rounds, but those probably won't be able to go through opponents armor. A solution could be something like vitro-bayonets. |
03-08-2020, 10:33 AM | #63 | |
Join Date: Aug 2007
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Re: [UT] Integrated retractable bayonet
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You don't get vibro-weapons with realism anyway. You use tanglers and diamond-tipped drills for people in heavy armor.
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Fred Brackin |
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03-08-2020, 10:35 AM | #64 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: [UT] Integrated retractable bayonet
Away from the subject of werewolves, the non lethal weapon options in ultra-tech suffer from a few problems: while great against unarmored people who lack sealed, they may not be very useful if your average civilian wears an environmental suit of some sort. And of course, at TL9, we could be talking about Belters, Spacers, or just Colonists of a somewhat hostile world needing some sort of protective device for daily activities.
Consider at the low-end you may have to expect that civilians may have ready access to sealed suits with DR(ranging from 2-15), protected vision and protected hearing. Sealed pretty much negates any tear gas or similar gas weapon system. So you can't rely on tear-gassing the protesters. And even today, protesters have shown a capability to jury-rig set ups to provide protection from the chemical weapons, leading towards the use of more extreme, physical means. Electrolasers had AD(2), so they stand a decent chance at penetrating lighter suits, but against something like the space bio-suit, they're just not going to cut the mustard. MAD weapons don't have an Armor Divisor, so relatively lightweight equipment will do wonders for preventing harm. Sonic Stunners and Nasautors are short ranged, resisted by protected hearing, and in the case of stunners, a fifth of DR. Now, on the other hand, threatening to poke someone in a suit with a bayonet, well, it's a credible threat, and only gets more so with super fine and/or vibroblade modifications. And a suit failure could expose the protester to all sorts of fun stuff, like the aforementioned tear gas, or the MAD weapons.
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Hydration is key |
03-08-2020, 10:58 AM | #65 |
Join Date: Feb 2016
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Re: [UT] Integrated retractable bayonet
APDS only drops pi damage by one step (Ultratech, p. 152). Since 10mm CL deals pi++ damage, the resulting modifier is pi+. As for using armor piercing rounds on werewolves, UT werewolves could be wearing armor (even powered armor!)
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03-08-2020, 11:05 AM | #66 | |
Join Date: Aug 2007
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Re: [UT] Integrated retractable bayonet
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Send out thousand pound warbots with heavy non-lethal weapons for crowd control instead of men with pointed sticks. People keep trying to come up with "Well, the bayonet could be used for _something_!" but it's generally something that another alternative would do better.
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Fred Brackin |
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03-08-2020, 11:07 AM | #67 |
Join Date: Aug 2007
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Re: [UT] Integrated retractable bayonet
10mm weapons only do P++ before errata. The standard rule is P+ for a base which will then be taken down to P.
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Fred Brackin |
03-08-2020, 11:17 AM | #68 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [UT] Integrated retractable bayonet
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Check the last entry under p.137.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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