05-14-2019, 07:04 AM | #161 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: A Challenger Appears! Green versus Red
Ok, that's an interesting set of actions:
I don't know what we discussed using for long distance moving. At this point, I think we're sufficiently removed from actually combat to make fair decisions. I seem to remember discussing with Douglas Cole on the main forum a variant where full move costs 2 AP and up to half move costs 1 AP.
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05-15-2019, 02:21 PM | #162 | ||||
Join Date: Aug 2018
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Re: A Challenger Appears! Green versus Red
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We're both suffering -1 to DX and -1 to HT due to FP loss, Basic Speed is calculated by the quartered sum of those, so our Basic Speeds are both down to 5.5 and I think you round down Basic Speed to determine Basic Move. Quote:
What's wrong with trying to attack yourself? Seems like there should be a way to get that 2nd step without doing a committed attack or getting attacked by someone else. It's actually not very economical considering you have to pay for the attack, the defense, and the retreat (3AP) which is basically what you'd have to pay for in a committed attack (2 AP for maneuver, 1 for 2nd step) which eliminates the risk of being unable to retreat if the attack fails (unless using rules where you declare and resolve defense prior to resolving attacks) Quote:
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Still going to Evaluate? |
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05-16-2019, 12:16 PM | #163 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: A Challenger Appears! Green versus Red
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As for steps allowing you to slowly accelerate for free... that doesn't actually feel right. Running at full move should cost at least some AP. Quote:
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05-16-2019, 11:03 PM | #164 | ||
Join Date: Aug 2018
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Re: A Challenger Appears! Green versus Red
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There's also the "sideslip" (merely +2) which covers a retreat that doesn't change the distance between you and attacker. Quote:
*inherit most momentum, but gradual slowdown is free due to friction *maintaining top speed means adding to the remaining momentum *accelerating (even from 0 to 1, normally a free step) always costs, but give some basic free AP to everyone (maybe 1 per second rate) for being alive which is assumed to be spent on steps I like how that would make Do Nothing even better, since the +4 you get to your HT roll is sorta offset by losing the free step and not getting the 2 AP worth of free defenses AOD gives. Maybe instead the way AOD should work is no freebies but each 1 AP spent gives you 2 AP towards defenses? |
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05-17-2019, 10:05 AM | #165 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: A Challenger Appears! Green versus Red
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-18-2019, 09:50 PM | #166 | |
Join Date: Aug 2018
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Re: A Challenger Appears! Green versus Red
It's kind of a pointless waste of AP, there's a lot of risk of failure for a mere +1 to parry.
A basic universal AP income (AP for being alive, let's say) replacing the free step would mean you could either spend it on a retreat, a step, an attack, or just let it accrue to rebuild your pool. Although this gives a "I can punch a boxing bag forever" problem, it doesn't really seem any more absurd than the "I can walk forever" problem with free steps. No, more like guaranteeing a DN gives you 1 AP back. Another option might be, if guaranteed AP recovery is bad, is to give ALL maneuvers a HT roll to recover AP instead of the free step (so if you pass, you effectively got a free step) and give the ones that already had those rolls better bonuses (so say, +4 for an Evaluate/Waits, +8 for a Do Nothing?) Quote:
I don't totally get why Waits untriggered become recovery maneuvers. I was thinking if untriggered they would just be zero-cost like a Concentrate or an Aim. But for AOD, the idea seems to be that you get 2 free defence attempts, which is why half-cost defenses sounded like it. |
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05-20-2019, 08:10 AM | #167 | ||||
Hero of Democracy
Join Date: Mar 2012
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Re: A Challenger Appears! Green versus Red
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Waits are a huge range of actions: it could just standing there waiting, it could be very actively moving a spear tip around, or anything in between.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 05-20-2019 at 08:13 AM. |
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05-20-2019, 10:51 PM | #168 |
Join Date: Aug 2018
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Re: A Challenger Appears! Green versus Red
So getting back to where we left off, are you saying I should take back that Defensive Attack weirdness and just pay 2 AP as a Move maneuver to move back 2 yards?
A 20% increase to 5 would be 6 and half that would be 3, do you think that would be sprinting speed? I think that's a guaranteed +1 minimum anyway even for someone with Move 1. Not that I could do it without turning around, which is probably a bad idea. |
05-22-2019, 08:41 AM | #169 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: A Challenger Appears! Green versus Red
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Well, +20% of a 2.5 is .5, which also gets you to 3. Sprinting speeds don't care if you halve them before or after you apply the sprinting bonus, because it's two multiplications (unless you apply rounding between them). There is no guaranteed minimum bonus from sprinting, and that rule actually seem to be built more for open ground: it says to round only if you're on hexes. ----------------------------- We need to decide if we are changing the move costs as per Doug's article.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-23-2019, 06:28 PM | #170 |
Join Date: Aug 2018
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Re: A Challenger Appears! Green versus Red
Assume that even the slowest sprinter gets +1 Move. Thus, sprintersPretty generous for Move 1 (doubled!) vs Move 5 (20%) IMO. Sprint bonuses have one of those "favors the feeble" issues like "Step" and damage bonuses. Anywho, picking up where we left off, if it only cost me 2 AP then I dropped from 11/12 to 9/12. You were still at full AP. I think we were at 9/12 FP and 7/10 FP respectively. (it's a good thing we're not doing it like the ST drop from FP loss dropped max HP or the HT drop from FP loss dropped FP because that'd get weird!) Still going to do 1-step evaluates? |
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