Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-09-2009, 01:51 PM   #1
Ulzgoroth
 
Join Date: Jul 2008
Default Costs FP and limited metatraits

Inspired by the Alternate Form thread...

It seems reasonable to apply limitations to composite abilities much the same as to individual abilities. Say, Body of Stone (costs 1 FP).

But (assuming no edge cases), you'd get the exact same discount if you bought every component of Body of Stone with the costs FP limitation...but to use them all at once would cost many times as much.

Is this just a case of misusing the tools that should be handled with Alternate Form? If so, how would one make an Alternate Form that drains the character while it's active?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 11-09-2009, 01:57 PM   #2
cccwebs
 
cccwebs's Avatar
 
Join Date: Sep 2004
Location: Orange County, VA
Default Re: Costs FP and limited metatraits

Quote:
Originally Posted by Ulzgoroth View Post
Inspired by the Alternate Form thread...

It seems reasonable to apply limitations to composite abilities much the same as to individual abilities. Say, Body of Stone (costs 1 FP).

But (assuming no edge cases), you'd get the exact same discount if you bought every component of Body of Stone with the costs FP limitation...but to use them all at once would cost many times as much.

Is this just a case of misusing the tools that should be handled with Alternate Form? If so, how would one make an Alternate Form that drains the character while it's active?
If you want a Body of Stone that costs FP while in actually transformed, then take Alternate Form (Body of Stone) and apply the Costs FP limitation to the point cost of the form. You then get Alternate Form (Body of Stone, 1FP/min) [135]. This is keeping in line with the F.A.Q.
cccwebs is offline   Reply With Quote
Old 11-09-2009, 02:07 PM   #3
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Costs FP and limited metatraits

Quote:
Originally Posted by cccwebs View Post
If you want a Body of Stone that costs FP while in actually transformed, then take Alternate Form (Body of Stone) and apply the Costs FP limitation to the point cost of the form. You then get Alternate Form (Body of Stone, 1FP/min) [135]. This is keeping in line with the F.A.Q.
In fact the faq (nice aliteration BTW) says the contrary, and states that limitations only affect the change itself, and thus are only applied to the base 15 point advantage, since Alternate Form is a transient ability. Thaumatology clarifies the issue. If you wish to have to spend fatigue to remain in your alternate form, you should have Dependency (Assuming natural form, constantly, fatigue only) [-12] as part of your alternate form template. (See the section on Spirit Warriors, THM212)
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 11-09-2009, 02:13 PM   #4
naloth
 
Join Date: Sep 2004
Default Re: Costs FP and limited metatraits

Quote:
Originally Posted by Kuroshima View Post
In fact the faq (nice aliteration BTW) says the contrary, and states that limitations only affect the change itself, and thus are only applied to the base 15 point advantage, <snip>
Back during the discussion, it was suggested that modifiers that affected the switch (transient use) should be applied to the base 15 and that modifiers that continued to affect the form after the switch be applied to the form cost.

The FAQ is the first half of that argument, so it's consistent to suggest some modifiers are more appropriate to apply to the form.
naloth is offline   Reply With Quote
Old 11-09-2009, 02:20 PM   #5
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: Costs FP and limited metatraits

Quote:
Originally Posted by cccwebs View Post
If you want a Body of Stone that costs FP while in actually transformed, then take Alternate Form (Body of Stone) and apply the Costs FP limitation to the point cost of the form. You then get Alternate Form (Body of Stone, 1FP/min) [135]. This is keeping in line with the F.A.Q.
Ah. Yeah, the FAQ clarifies the Costs Fatigue on Alternate Form issue. I still wonder why it works that way, but RAW is RAW.

It also points to the use of enhancements/limitations on whole Templates. Which is something I wondered myself. Based on the FAQ, it seems you can apply modifiers to meta-traits and other templates, at least when they are included as a part of Alternate Form.

If so, then why not use them on templates "in the raw," without the use of Alternate Form? So instead of:

Alternat Form (Body of Stone (Costs Fatigue 1, 1-FP/min, -5%)))

Use:

Body of Stone (Costs Fatigue 1, 1-FP/min, -5%).

Again, based on the fact that in other abilities, this would be legal. However, has the FAQ indicates, Alternate Forms work differently from other abiliites.
Jerander is offline   Reply With Quote
Old 11-09-2009, 02:25 PM   #6
cccwebs
 
cccwebs's Avatar
 
Join Date: Sep 2004
Location: Orange County, VA
Default Re: Costs FP and limited metatraits

Quote:
Originally Posted by Kuroshima View Post
In fact the faq (nice aliteration BTW) says the contrary, and states that limitations only affect the change itself, and thus are only applied to the base 15 point advantage, since Alternate Form is a transient ability. Thaumatology clarifies the issue. If you wish to have to spend fatigue to remain in your alternate form, you should have Dependency (Assuming natural form, constantly, fatigue only) [-12] as part of your alternate form template. (See the section on Spirit Warriors, THM212)
The F.A.Q. states "If you want to put enhancements or limitations on the use of the alternate form itself, apply them to the alternate template or the individual traits it uses." So if I'm applying it to the template, then adding Costs FP, 1/min, to Body of Stone [140] makes it Body of Stone (Costs FP, 1/min, -5%) [133]. This makes Alternate Form (Body of Stone; Costs FP, 1/min) [135]. This is directly in keeping with the F.A.Q.

Last edited by cccwebs; 11-09-2009 at 02:33 PM.
cccwebs is offline   Reply With Quote
Old 11-09-2009, 02:35 PM   #7
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: Costs FP and limited metatraits

Quote:
Originally Posted by Jerander View Post
Ah. Yeah, the FAQ clarifies the Costs Fatigue on Alternate Form issue. I still wonder why it works that way, but RAW is RAW.

It also points to the use of enhancements/limitations on whole Templates. Which is something I wondered myself. Based on the FAQ, it seems you can apply modifiers to meta-traits and other templates, at least when they are included as a part of Alternate Form.

If so, then why not use them on templates "in the raw," without the use of Alternate Form? So instead of:

#1 Alternate Form (Body of Stone (Costs Fatigue 1, 1-FP/min, -5%)))

Use:

#2 Body of Stone (Costs Fatigue 1, 1-FP/min, -5%).

Again, based on the fact that in other abilities, this would be legal. However, has the FAQ indicates, Alternate Forms work differently from other abiliites.
RAW aside for a moment, this leads to funny math.

Suppose a template cost of [20]. Just of the sake of it. And use Costs Fatigue 2, -10%.

#1: Alternate Form (Template (Costs Fatigue 2, -10%))

[15] + [20 * 0.9] = [33]

#2: Template (Costs Fatigue 2, -10%)

[20 * 0.9] = [18]

So in calculation (RAW) #1, an ability that is much *less* useful actually costs much *more* than the unmodified ability.

Does this seem wonky to anyone else?
Jerander is offline   Reply With Quote
Old 11-09-2009, 02:37 PM   #8
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Costs FP and limited metatraits

Quote:
Originally Posted by cccwebs View Post
The F.A.Q. states "If you want to put enhancements or limitations on the use of the alternate form itself, apply them to the alternate template or the individual traits it uses." So if I'm applying it to the template, then adding Costs FP, 1/min, to Body of Stone [140] makes it Body of Stone (Costs FP, 1/min, -5%) [133]. This makes Alternate Form (Body of Stone; Costs FP, 1/min) [135]. This is directly in keeping with the F.A.Q.
Sorry, missread you then. Now, I feel that the FAQ is dated, given what was published in Thaumatology. Maybe we should summon Molokh?
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 11-09-2009, 02:47 PM   #9
cccwebs
 
cccwebs's Avatar
 
Join Date: Sep 2004
Location: Orange County, VA
Default Re: Costs FP and limited metatraits

Quote:
Originally Posted by Kuroshima View Post
Sorry, missread you then. Now, I feel that the FAQ is dated, given what was published in Thaumatology. Maybe we should summon Molokh?
Why? The F.A.Q. presents one method of achieving the desired effect, Thaumatology presents a different method. Why should one method be removed or altered, especially in favor of one that requires the purchase of additional materials?
cccwebs is offline   Reply With Quote
Old 11-09-2009, 03:56 PM   #10
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: Costs FP and limited metatraits

Date of publication - most recent rule wins.

Not that it'll matter much but powers gives 1fat/second as 10%. Is there somewhere that gives 1fat/minute as 5%?
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes
jacobmuller is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.