Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-07-2020, 03:39 PM   #21
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: Thoughts and Experiences based on a low to high level 411 session campaign

Quote:
Originally Posted by Say, it isn't that bad! View Post
Critical hit number is already capped to 6- by default.
As default yes. But there are exceptions and powerful characters are built on stacking of exemptions.

Things like:
Every One’s a Critical 7- with re-rolls for effects.
Weapon Specialist up to 9-
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/
weby is offline   Reply With Quote
Old 08-07-2020, 03:43 PM   #22
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: Thoughts and Experiences based on a low to high level 411 session campaign

Quote:
Originally Posted by Say, it isn't that bad! View Post
The thing is, at 1,000 points, a "minion" is at least 250; that is, for example, John McClane from the first Die Hard movie.

I think "insane amounts of will, and some luck" fits that character very well. :)
250 points is also standard action characters, slightly buffed monster hunter minions and almost all of those are basically helpless against a 1000 point optimized crowd control mage who is screened by others.
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/
weby is offline   Reply With Quote
Old 08-07-2020, 03:58 PM   #23
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Thoughts and Experiences based on a low to high level 411 session campaign

Comments withdrawn.
Say, it isn't that bad! is offline   Reply With Quote
Old 08-07-2020, 04:14 PM   #24
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: Thoughts and Experiences based on a low to high level 411 session campaign

The great game
About 2000 to 4000 points.

The bulk of the campaign game timewise. So a lot of fun times were had.

Fairly early in the range the alternative powers based magic systems in Gurps mostly got good enough so not have to invent everything myself and we switched to them. Essence (magic) became sorcery, Channeling(divine) became divine favor, Mentalism(mental powers) became psi, and finally nature, the worst fit, became a hodgebodge of things including mysticism, chinese elemental powers and such, but as there was no primary nature caster at that point it was not a big problem.

Early on the player for Neeia left and bit later two new players joined. The new players wanted own new characters so the character lineup got changed a bit.

Overall the focus of the campaign changed to more changing large things, trying to stop entire armies, build up personal power base and gather power and followers to eventually become a god. This powerplay is called "The great game" by the powerful beings in the campaign world.

So a lot of the points go to powers that are divine, wealth, status, allies and so on.

Kieron Demilier: Not much changed, expect more power. At some point starts to warp around the battlefield.
Jaysek Demilier: Not much changed, expect more power.
Ra Dana: Full super tank, with insane defenses. Normally fights in fire giant mode now.
Skallvell: A second tank with less damage than Ra, but even better defenses.
Melchior: a totally useless character by his own words, but mostly very useful ranged attacker for most part. Changes the character a lot during these years, going though at least 6 different races and many other changes..
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/

Last edited by weby; 08-08-2020 at 04:12 AM.
weby is offline   Reply With Quote
Old 08-07-2020, 05:39 PM   #25
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: Thoughts and Experiences based on a low to high level 411 session campaign

Those who chose
From about 4000 to 5500 points.

This was the "endgame" of the progression to godhod and the PCs breaking systems was not only ok, but also expected.

The luck and related systems were changed to a variant of the systems in "powerups impulse buys" where they could buy effects, success, world changes and such.

Overall the part was about stopping/slowing down cosmic forces with a lot of the time spent on other planes.

Melchior was finally changed by Jaysek to be an ancient dragon nature caster, so had to flesh out the nature casting more.

During this time the player for Skalvell decided that story wise Neeia would fit in the campaign better so switched to her.

At this point skills hit 40s base skill and ability to succeed by more than 70 in important skill rolls became the norm, with the group managing to hit 100+ success by occasionally.

Kieron Demilier: Not much changed, expect more power and damage output.
Jaysek Demilier: Not much changed, expect more power and versality still. Basically competent.
Ra Dana: Not much changed, expect more power and the ability to use any power from anywhere up to 300 points at will a few times a session.
Melchior: Still calls himself useless, but now best burst damage output and best defenses.
Neeia Liamyn: specializes more in pure damage output reaching 40 dice of damage/attack without effort and 80 dice when really needed.
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/
weby is offline   Reply With Quote
Old 08-07-2020, 05:44 PM   #26
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Thoughts and Experiences based on a low to high level 411 session campaign

Thank you for your posts; I misunderstood at points, but found it interesting and enlightening.
Say, it isn't that bad! is offline   Reply With Quote
Old 08-07-2020, 08:03 PM   #27
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Thoughts and Experiences based on a low to high level 411 session campaign

Quote:
Originally Posted by weby View Post
But in addition to the magic system, several other things broke down, things like ranged characters being clearly superior to melee attackers. This is mainly due to having enough skill to ignore the low range penalties and ability to move and attack effectively. My solution was to introduce "Heroic Melee" advantage that allows for move and attacks without the 9 cap.
Apparently I've been doing this wrong all these years. For some reason, despite having read the rules many times, I've always also capped ranged 'Move and Attack' chances at 9-, for people on foot anyway.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 08-07-2020, 08:05 PM   #28
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Thoughts and Experiences based on a low to high level 411 session campaign

Quote:
Originally Posted by weby View Post
As default yes. But there are exceptions and powerful characters are built on stacking of exemptions.

Things like:
Every One’s a Critical 7- with re-rolls for effects.
Weapon Specialist up to 9-
Where are they from? Not that I have any intention of allowing my players to add those to their characters.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 08-07-2020, 09:01 PM   #29
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: Thoughts and Experiences based on a low to high level 411 session campaign

Quote:
Originally Posted by Rupert View Post
Where are they from? Not that I have any intention of allowing my players to add those to their characters.
The first is from DF swashucklers(the one actually used in the campaign) the second from monster hunters powerups
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/
weby is offline   Reply With Quote
Old 08-07-2020, 09:05 PM   #30
Balor Patch
 
Join Date: Apr 2013
Default Re: Thoughts and Experiences based on a low to high level 411 session campaign

Quote:
Originally Posted by Rupert View Post
Where are they from? Not that I have any intention of allowing my players to add those to their characters.
Every One's A Critical! is from DF Denizens: Swashbuckler and also made it into DFRPG.
Balor Patch is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.