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Old 04-26-2019, 01:07 PM   #21
CarrionPeacock
 
Join Date: May 2018
Default Re: [MA] [LT] Dueling Buckler and Shield-Hand Knife

According to this, it takes 4 points (+1 for off-hand training perk) to use a buckler and a knife together without penalty.
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Old 04-26-2019, 04:18 PM   #22
DanHoward
 
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Default Re: [MA] [LT] Dueling Buckler and Shield-Hand Knife

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Originally Posted by Sorenant View Post
So this kind of knife wouldn't actually be "armor piercing" in GURPS sense?
Not in my opinion
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Old 04-27-2019, 09:24 AM   #23
Rasna
 
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Default Re: [MA] [LT] Dueling Buckler and Shield-Hand Knife

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Originally Posted by DanHoward View Post
-2 makes sense to me too; both for realism and for game balance.
I'd allow to buy off -1 for both Shield and Knife skills via Perk or via Technique for a well-trained character, but I agree at not completely remove the game penalty.
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Old 04-27-2019, 10:05 AM   #24
Plane
 
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Default Re: [MA] [LT] Dueling Buckler and Shield-Hand Knife

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Originally Posted by CarrionPeacock View Post
According to this, it takes 4 points (+1 for off-hand training perk) to use a buckler and a knife together without penalty.
The August 2015 post from PK you've quoted...
Quote:
Kromm has suggested "Extra Arm 1 (No Signature; Weapon Mount)" as a way to simulate a cinematic warrior's ability to hold a ready shield while still retaining full use of that arm.
Extra Arm 1 (Weapon Mount) is normally 2 points, No Sig increases it to 3. Given that, you might even treat "simultaneous wield" as a Very Hard technique defaulting to -2, the first 2 points buying it up to -1 and the 3rd point bringing you to 0.

I'm assuming this refers to how people normally wield the shield in the off hand without penalty but you're buying off the -4 to wield the knife in the off hand?
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Old 04-27-2019, 09:55 PM   #25
Sorenant
 
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Default Re: [MA] [LT] Dueling Buckler and Shield-Hand Knife

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Originally Posted by DanHoward View Post
Not in my opinion
That streamlines things, thanks.
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