02-02-2011, 11:28 AM | #11 | ||
Join Date: Oct 2009
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Re: Inspired creation (spell): Overpowered?
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Paying the cost up front is much more hurtful to a mage than 5 FP / day for maintaining the spell. If you additionally charge the 5 HP, 10 FP at once, mages will think twice about their very fine swords. Whether automatic very fine weapons is balanced is mostly a question of world design. Sure, players could abuse it for a few points (you still need the weaponshop, materials etc, or buy that with spells), but then the enemy will also find a suitable mage to produce good gear ... It doesn't seem much more unbalanced than having a very-well paying job opportunity. Oh, and also what Bruno said sounds good. Ts |
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02-02-2011, 11:48 PM | #12 | |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Inspired creation (spell): Overpowered?
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I would probably no allow using haste, but mostly for atmospheric reasons. For me this is the spell a Zen swordsmith would use to create a masterpiece not something to speed up the rate at which you can crank out cheap products. Anyway, it will probably be rarely used that way. |
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02-03-2011, 08:03 AM | #13 | |
Join Date: Sep 2004
Location: Canada
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Re: Inspired creation (spell): Overpowered?
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There are spells to make you immune to pain effects, which are harder to get, but guarenteeing a Very Fine weapon is a VERY powerful motivation for the craftsman to suffer a little, especially if they'll have the damage healed right afterwards.
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02-03-2011, 11:47 AM | #14 | ||
Join Date: Aug 2004
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Re: Inspired creation (spell): Overpowered?
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02-03-2011, 01:54 PM | #15 |
Join Date: Dec 2007
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Re: Inspired creation (spell): Overpowered?
I took one look at Inspired Creation and said "Not in my campaign". The spells from the original magic book work pretty well. The later ones not so much.
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Tags |
errata, essencial earth, inspired creation, overpowered |
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