03-26-2012, 08:49 PM | #11 |
Join Date: Jan 2010
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Re: Old West: Shotgun pellets and missed targets
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03-26-2012, 09:32 PM | #12 | |
Join Date: Jan 2005
Location: Down in a holler
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Re: Old West: Shotgun pellets and missed targets
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It was only ballpark for cylinder bores, it breaks down at close ranges, and modern shot shells break it completely. Look what a modern shotgun set up for turkey can do at 40 yards. That is a 10" circle. http://i39.tinypic.com/2hpiurl.jpg Or modern buckshot, from a CB, at 25 yards http://i76.photobucket.com/albums/j1...FCW59025YD.jpg |
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03-27-2012, 09:53 AM | #13 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Old West: Shotgun pellets and missed targets
See, my problem as a GM running this genre, is to try and get the kinks out of the system BEFORE the players put me in the position of having to judge what happens ;)
If attempting to hit a target with a single barrel of shot, RoF is 9, with a +2 to hit and a recoil of 1. A shooter (skill 12) using a shotgun firing at a target without taking time to aim, will on a roll of a 10, have the following modifiers: Skill 12 Range penalty: -2 RoF bonus: +2 Die roll: 10 Strike with 3 out of 9 pellets. As GM, I'd have to wonder what happened to those other 6 pellets. In theory, if the 3 hit the target, none of those three pellets should have a chance of wounding in the vitals (aka the 1 in 6 chance) because they are probably on th edge of the target profile (ie the edge of the lung, ribs etc). Question is - which "side" of the profile did it hit? The side that misses the horse, or the side that strikes the horse? And, while I'm thinking about it... If GURPS TACTICAL SHOOTER included rules for potentially striking the vitals, why aren't there rules for when a bullet strikes a rib itself? The bones of a rib are there to help protect the Torso. I had forgotten about the point blank range of a shotgun (1/10th the half damage range), which is something I'll need to remember in future gunfights! :) Thanks guys.
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Newest Alaconius Lecture now up: https://www.worldanvil.com/w/scourge-of-shards-schpdx Go to bottom of page to see lectures 1-11 Last edited by hal; 03-27-2012 at 09:54 AM. Reason: oopsie - lost track of thought. |
03-27-2012, 10:46 AM | #15 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Old West: Shotgun pellets and missed targets
Eyup - because I'm getting in my years ;)
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Newest Alaconius Lecture now up: https://www.worldanvil.com/w/scourge-of-shards-schpdx Go to bottom of page to see lectures 1-11 |
03-27-2012, 03:22 PM | #16 | |
Join Date: Nov 2009
Location: Oregon
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Re: Old West: Shotgun pellets and missed targets
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03-27-2012, 03:40 PM | #17 | |
Join Date: Jul 2008
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Re: Old West: Shotgun pellets and missed targets
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-27-2012, 03:41 PM | #18 |
Join Date: Aug 2005
Location: Denmark
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Re: Old West: Shotgun pellets and missed targets
You might just have answered your own question there. Just assume all the pellets hit, but on a bad hit many of them hit bone or for some reason deals less than 1 HP of damage (that could still penetrate the skin, but not deep enough to do actual damage).
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03-27-2012, 03:43 PM | #19 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Old West: Shotgun pellets and missed targets
Aww, 4e RoF is kinda a Dead Horse even for me by now. I was one of the first ranting about it, but by now I just accept that it was invented to fix the problem of 3e RoF, which it kinda did. Better luck in 5e. :)
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03-27-2012, 04:04 PM | #20 | |
Join Date: Nov 2009
Location: Oregon
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Re: Old West: Shotgun pellets and missed targets
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Yeah, I have problems with it too. However, for the small arms that typically show up in my games, the current rules are suitable. Just so long as I take the results lightly. |
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old west |
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