11-06-2016, 08:08 PM | #201 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: [Space] System Generator
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11-06-2016, 10:35 PM | #202 |
Join Date: Jan 2011
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Re: [Space] System Generator
Indeed, Mook is right. The Starsystem Generator is now at https://ultima.vsos.ethz.ch/starsystem-gen/
and it is indeed simply a hosted version of the code at https://github.com/tschoppi/starsystem-gen/ [EDIT] This is not my thread! This is a much older one, that I didn't know about. So no, this isn't the originally discussed program. But it does create systems according to GURPS Space 4e, and has both a web-based GUI and a CLI capable of generating LaTeX output, which can be turned into PDFs.
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A Literate Programmer's Blog: My blog about whatever comes to mind, including GURPS. Last edited by Myrion; 11-06-2016 at 11:30 PM. Reason: Read the effin thread... |
11-07-2016, 12:59 AM | #203 |
Join Date: Mar 2013
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Re: [Space] System Generator
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11-07-2016, 01:47 AM | #204 |
Join Date: Jan 2011
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Re: [Space] System Generator
Well, with the "Force Garden World" option, you get at least one habitable zone planet, and then you can just regenerate until you get a second one :)
Should happen often enough that you won't need hours for it.
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A Literate Programmer's Blog: My blog about whatever comes to mind, including GURPS. |
11-07-2016, 01:54 AM | #205 |
Join Date: Jan 2011
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Re: [Space] System Generator
With Seed 206366015 and "Force Garden World" you get one warm garden world (average temp 37°C, is the garden world) and one hot world (57°C).
The hot world officially has no atmosphere or hydrographic coverage, but you could just tweak it by saying it was terraformed. There's another two worlds with significant hydro graphic coverage, but one is frozen and the other... 1648.4 K / 1375.25°C average surface temp. How is there still liquid water, you ask? 5671.52 atm pressure. *scrunch*
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A Literate Programmer's Blog: My blog about whatever comes to mind, including GURPS. |
11-07-2016, 07:09 AM | #206 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [Space] System Generator
The 4e system generator is kinda dated now, though, isn't it? Given what we now know about exoplanets? I'd be more interested in an updated version.
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11-07-2016, 07:30 AM | #207 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Space] System Generator
Quote:
I've got a java program from college days that's close to a workable state --- or it would be if java as a brand name hadn't keeled over and died. The big thing that made it different was it had a gui interface that let you move planet positions once generated and tweak numbers on the fly. It also kept track of several systems. I probably ought to try and dust that thing off sometime. Maybe get it to a better language. Though I'll be the first to say it was poorly written by a first or second year programmer. I'd be tempted to move to javascript, but I think there are legal issues with that (primarily that you can read the tables and that's a substantial rules reprint).
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11-07-2016, 07:49 AM | #208 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [Space] System Generator
Quote:
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11-07-2016, 08:25 AM | #209 |
Join Date: Jan 2011
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Re: [Space] System Generator
That seems to be languishing on his backburner though.
I'd love to integrate such updated data into the GSSG, but for now we stick with what's in the book for maximum compatibility.
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12-04-2016, 09:40 AM | #210 |
Join Date: Dec 2004
Location: Philippines
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Re: [Space] System Generator
It's a great program. If I were to add some functions to the wishlist, I would ask that:
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I have the GURPS Fanatic mental disadvantage [-15 points] Last edited by MetaRob; 12-04-2016 at 09:45 AM. |
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