08-15-2016, 05:52 PM | #41 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: Powered by GURPS... Dungeon Fantasy?
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I think the It's a Threat calculations are great and valuable and certainly a lot more useful for comparing monster vs. party. However, the only pre-genned numbers are for DF. There are... not that many DF monsters. How quickly could I produce OR/PR/CER for the 600+ entries I converted 7 years ago? (Answer: not very.) But I could relatively quickly generate DPS values for those 600+ entries. And then I could decide between the lich or the honey badger, with the important caveat that I as the GM have to know my players and their play style and what their characters are capable of doing. I feel Kromm's concern about wish rings and outlier actions is misdirected. Of course there is no way to get accurate data for all possible conditions. They never expected that in the D&D Monster Manuals, either. Those players can have wish rings and weird game-breaking artifacts too. But, again, the monster ratings aren't meant for that, and while it's a safe bet to make the perfect the enemy of the good, it's not the best bet. The other advantage of using a DPS calculation rather than a more abstract metric like in IaT! is that you can very clearly state, without equivocation, that this metric refers to a specific and identifiable aspect of combat. It's not obfuscated. In a sense, you have a trap door to get yourself out of jams when people tell you that their party wiped against a monster that had a "low" DPS. "Did they die because they got hit too much?" "Uh, no, it was the wish ring the honey badger had in its pocket." "Well there you go, that wasn't DPS-related."
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) Last edited by kmunoz; 08-15-2016 at 06:01 PM. |
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08-15-2016, 06:02 PM | #42 | |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Powered by GURPS... Dungeon Fantasy?
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I spent probably an hour +/-30 minutes calculating each of these posts, for what it's worth... did take some shortcuts though every once in awhile when I came into a really complex combination of modifiers for DR though. It's also not every single monster yet either... about 2/3rds of them.
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08-15-2016, 06:06 PM | #43 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: Powered by GURPS... Dungeon Fantasy?
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But yeah... that is a long process.
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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08-16-2016, 01:56 AM | #44 |
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Join Date: Aug 2004
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Re: Powered by GURPS... Dungeon Fantasy?
Space. Time. Cost. One or two pages for each "it's gotta have this!" adds up pretty fast. And pushing the page count higher and higher only increases the final MSRP . . . if there were such a thing as a Dungeon Fantasy Boxed Set.
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08-16-2016, 02:20 AM | #45 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Powered by GURPS... Dungeon Fantasy?
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Of course, this is all hypothetical. Pie in the sky and all that. But a box set (the way I've always seen them) is a starter kit for a game, campaign frame, etc. A way to get folks interested in the game without overwhelming them. GURPS combat can be overwhelming. Even Dungeon Fantasy combat.
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08-16-2016, 06:52 AM | #46 | ||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Powered by GURPS... Dungeon Fantasy?
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08-16-2016, 07:13 AM | #47 | |
Join Date: Sep 2004
Location: Canada
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Re: Powered by GURPS... Dungeon Fantasy?
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"that's pretty much it" includes the idea that monsters have a difficulty rating, that said rating is also linked to group size, and you can vary the difficulty of a monster by varying group size. It's woollier than challenge rating, but it's still there, and it's actually got a concrete rule (only vary the dungeon level by +/- 2) along with very firmly worded instructions that if you put the monster on a different level, the encounter size should be adjusted to roughly adjust it to the level. 3.0e tried to come up with less woolly rules on how to use encounter size to adjust challenge rating, and therefore support using the monster at a broader "level range" of encounters with hopefully a little more certainty. I wouldn't say it succeeded, but that's what it did. It's clearly directly based on the text you quoted.
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08-16-2016, 08:37 AM | #48 | ||
Join Date: Dec 2006
Location: Houston
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Re: Powered by GURPS... Dungeon Fantasy?
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Again, I strongly agree with Ghostdancer, It seems the 'Its a Threat' system is fairly popular and people have invested the time to test it on some level. It seems to answer an important question that a lot of new GMs have. (Certainly one I struggled with). On a long enough timeline, GMs will only glance at those metrics Im sure, but for a starting GM, those numbers are the training wheels that will help them get rolling. Nymdok |
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08-16-2016, 01:09 PM | #49 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Powered by GURPS... Dungeon Fantasy?
A large part of the problem with balancing combat encounters in DF is the inherent randomness of the combat system, particularly at typical higher power levels; the odds of a single roll turning the fight are pretty high.
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08-16-2016, 01:47 PM | #50 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Powered by GURPS... Dungeon Fantasy?
I dont know about a boxed set or a large compendium but GURPS Starter sets are an interesting idea.
Kind of like Caravan to Erris and GURPS Lite. A very focused version of the rules, an adventure, a very sketchy genre/setting description to spark the imagination and offer possibilities and some pregen characters. Finish it off with a recommended reading list.
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dungeon fantasy, fantasy |
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