08-26-2019, 10:54 AM | #921 | |
Join Date: Dec 2006
Location: Meifumado
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Re: GURPS Spaceships Design Spreadsheet
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ETA: Ahh... I just tried that. It won't work because it's bigger than the 5MB limit. You could try with one of the older versions of the sheet though, if they're still on Eric's website.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 08-26-2019 at 10:58 AM. |
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08-26-2019, 12:24 PM | #922 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: GURPS Spaceships Design Spreadsheet
A major problem with that is Excel Online flat-out does not (and will never) support macros, and currently does not support form controls. You lose most of the sheet that way.
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08-26-2019, 01:10 PM | #923 |
Join Date: Dec 2006
Location: Meifumado
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Re: GURPS Spaceships Design Spreadsheet
Is that only for the browser-based app? As you can open a shared sheet on your PC, which should give back those functions.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
08-26-2019, 01:14 PM | #924 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: GURPS Spaceships Design Spreadsheet
Sure, but as far as I'm aware you need to buy Excel to run it on your PC, while various services can give you limited shared access to the browser-based version.
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03-26-2020, 10:23 AM | #925 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
Hi, I was doing some fiddling with the spreadsheet and noticed a couple of very minor problems. While you have both sensor drones and sensor probes listed as options for missiles, you don't seem to include the (-4) penalty to hit as well as the loss of the (2) armor divisor for when the drone is used as a missile. Also on the sensor probes the acceleration and delta-V is still included even though the sensor probes have no engines as per Spaceships 5 on page 27. Also you don't seem to include proximity detonation as an option for missiles or electromag' weapons.
As I said it's a minor thing, but I figured you'd want it pointed out for whenever you have the time to update the spreadsheet again. |
03-26-2020, 05:42 PM | #926 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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Proximity Detonation is more of a combat option than a separate way of using the weapon though, don't you think? The total effect of a proximity detonation is a -4 to hit, removal of the armor divisor (for conventional) or dividing the damage by 100 (for Nuke/AM); it can be done with any conventional or Nuke/AM warhead.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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03-26-2020, 06:43 PM | #927 | |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
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03-27-2020, 11:17 PM | #928 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 29
-Fixed error in displaying damage for "natural" weaponry - tails, robot arms, etc. (this has existed since RC22) -On the Combat Table: --Added more notes with information on Proximity Explosions for warheads --Removed acceleration, range, & burn point info for Sensor Probes --Removed armor divisor for Sensor Drones You can download the spreadsheet here: Excel 2000 (RC29) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (~5.3 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.7 MB) Excel 2007 (RC29) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.6 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.5 MB) OpenOffice 3.3.0 (RC11) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB) Spaceships Optional Rules http://gurpsland.no-ip.org/pdf/Space...ionalRules.pdf
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 03-30-2020 at 03:41 AM. |
03-29-2020, 11:43 PM | #929 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: GURPS Spaceships Design Spreadsheet
Thanks! The Optional Rules compendium was also extremely helpful.
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03-30-2020, 12:34 AM | #930 |
Join Date: Mar 2013
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Re: GURPS Spaceships Design Spreadsheet
Will this work with libreOffice? I can try it out tomorrow if nobody has already.
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design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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